Sunday, January 11, 2009

Warhammer Online: Fortress sieges capped?


Abriael^M_008
Inserito originariamente da Abriael
During the last few days Mythic announced the addition of a cap to the population of fortress siege battles as a preliminary solution to the problem of server crashes during such usually massive battles. The community has shown some mixed feeling about it, but some pretty isolated but vocal element went way too far on the way of trolling.

Just to spank one to spank them all, you can read this article at MMOCrunch, that pretty much shows how people can totally misunderstand (probably on purpose) what the changes brought to the game.

Let's shed some light on the matter, shall we?

Mythic implemented a level-based population cap just during the siege, which removes from it low level players when such cap is reached.
The result of such action is simply to weed out those MANY lowbies that went to fortress sieges just to leech xp and rps, and that took as much server resources as a level 40 characters, while not contributing at all to the fight.

I've been in several fortress sieges, and the amount of level 20 (or lower) people you see leeching during the siege itself is a very sizeable percentage of the total. A sizeable amount that the battle can definately do without, as they're nothing else than crash/lag inducing entities that contribute to the fight less than the lowest level fortress guards.

Does it take away from the "massiveness" of the battle? Not one bit. The caps are still very high, and let in a number of people in that can be easily defined "massive", in spite of what Paragus drools all over his blog.

It's fun how he accuses others to be "PR monkeys", while he's the one that tries (and fails miserably, it seems, looking at the comments on his blog) to spin around the facts.

He tries to point down a lack of coherence between "capping a zone" and "allowing more people to partecipate". Too bad that the idiot evidently and purposedly cut the sentence, warping it's meaning. The complete quote qould be: "allowing more people to partecipate to capital city sieges", not to fortress battles.

It's pretty evident how cutting down the lag (which favors the defenders a lot) and removing the crashes problem makes successfully attacking fortresses much more viable and doable (even for the underdog realm, numbers-wise), and increases the number of city sieges considerably, thus making them much more accessible to more people.

The conclusion is even more laughable, as he compares warhammer to age of conan. Too bad that in age of conan ALL sieges are limited to 48 vs 48 people. In Warhammer the limits are a ton less restrictive and ONLY applied to fortress sieges. All things summed up, the only result he attains with his pathetic attempt to a PR spin is making a fool of himself.

On a much brighter note, on this thread on the VNboards Mark Jacobs confirmed that the changes will be followed by further, deeper ones: the fotresses will probably be placed in their own zones (which will allow Mythic to raise the caps, making sieges even more massive than they are with the current cap), while the lower level players will be probably given other tasks to complete during the siege, to contribute to it while not influencing the performace for the level 40s, which is most definitely a very good idea.
Just a further signal of the fact that all the doomsayers really don't know what they're talking about.

7 comments:

  1. Who cares? War is rubbish its WoW with oRvR which is pretty dead except for the elite hardcore players who cant grind anymore rep in the instances as their rank is too high

    Maybe in a year or so once they actually make contribution work, oRvr work, get people out of instances, make PVE actually interesting (i could easily go on) - War might be mediocre, as it stands now War is a gear grind fest that fails in so many other ways with Mythic/EA scrambling to fix the imbalances for some time to come

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  2. Lol. I'm afraid the only ones who fail are the ones that drool this kind of nonsense, while sharing what's obviously very little knowledge of the game itself. Open RvR dead? Looks like facts aren't on your side. Open RvR is very lively on most servers, expecially since the addition of influence and bonuses for defense. It's lively, and it's a whole lot of fun. Maybe you should actually play the game before commenting on it :D

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  3. i guess if you think slow combat, naff animations and many zones with no oRvR activity fun - thats good for you!

    ive played War and found it one of the worst MMOs of recent times once public quests novelty wears off (which doesnt take long) War offers nothing new to the genre and what it does offer is either broken or just plain crap (ala its crafting)

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  4. Yes, looks like you did play warhammer, up to level 5, and probably in the very first days after release.

    I'm sure that the fact that so many people find warhammer to be one of the best games released lately (as many sites and the many awards it received, like best new MMO on MMORPG.com just today, plenty confirm) and have a lot of fun with it, offends anti-fanboys like you a lot. Though luck, nothing you say will change that :D

    The combat isn't slow (the global cooldown is lower than in most games out there) in the least, animations have been improved a lot in their quality and smoothness, and you can find open RvR basically everywhere, from tier 1 to tier 4.

    In simple words, i'm afraid you fail on the whole line. You might want to actually play the game in it's current state before foaming at the mouth. Otherwise, I'm afraid you just risk to make a fool of yourself :D

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  5. Hey, Abby how are you??

    I played war until December and my account still is active, but i play very few hours at week now, because i'm really bored and disappointed about the game.

    The italian community is collapsing and a lot of european players are leaving the game, very sad.

    I hope in the USA the game will have another life, maybe it's time for Mythic to change something about the game.

    I saw your blog at warhammeralliance, see you on the italian board sometimes.


    JLoZeppeli

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  6. wrong, played the game for a couple of months right through to end game

    wrong, the game hasnt even been in the top 20 sales charts since sept/oct

    wrong there simply isnt open rvr in t1 through to t4

    "21 customer service employees, half of QA and all of the playtest group were let go!"

    ...the future is looking good if myhtic have no playtesters for patches/addons huh

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  7. Looks like my little personal anonymous troll is back. That's good, it's always fun to play around with your laughable attempts at showing off your poor knowledge of the game.

    From your comments it doesn't really show that you played for two months, let alone ever seen the endgame. But even assuming that you did, the game has been out for more than four months by now, having played it for 2 months doesn't give you any information about the current state of the game. The fact that you say that RvR isn't lively from T1 to T4 simply shows that you didn't set foot in the game as of late. So maybe you should really just stop making a fool of yourself. It ain't healthy even if it does provide my blog with some comedic relief :D

    The game not being in the top 20 for december in NPD sales chart (which, mind you, don't include any kind of digital distribution, so no steam, no direct2drive and all that, which are pretty big sources of income for listed MMOs) doesn't change at all the fact that the game is still selling well and has been in the top 10 for a long time after it's release. You don't see many MMOs in those top 20 don't you? But there are quite a few very lively MMOs out there, like LOTRO.
    I know, it must be an hard cookie to swallow for a little rabid antifanboy like you, but I'm afraid you'll have to do just that and move on. Lots of people like warhammer, play it and enjoy it, and there's absolutely nothing you can do about it.

    Also, your remark on the layoffs is absolutely ridiculous. You know that more or less everyone in the industry is reducing costs right now (and Mythic is one of the SH that's been hit the least by such layoffs)? This not even mentioning that those kind of personnel reductions are very normal in the MMO market when the ruckus of release has passed and the game switches from release to maintenance and update. Positions hitting by layoffs are simply covered by remaining employees. If you think Mythic won't have a testing team from now on, I'm afraid you're just going to receive a choir of laffs in your face. Now, you should be used to it by now, but still :D

    The future is plenty good, we're having another two classes (slayer and choppa) coming soon. I'm sure a lot of people will enjoy them. Though luck for the trolls, next game you'll be more lucky. maybe.

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