Wednesday, September 30, 2009

Nippon Ichi reveals new Last Rebellion details


Last Rebellion
Inserito originariamente da Abriael
Alongside a whole slew of new screenshots (that you can see on the Japanese portal Gpara.com) and the first trailer, in English (visible on the official website), Nippon Ichi released a lot of new details about their upcoming PS3 JRPG Last Rebellion.

First of all, we already know that the opening theme of the game features the voice of Hironobu Kageyama, a favorite of most anime fans, given that he is the singer behind most of the theme songs of popular series like Dragonball Z and Saint Seiya, and also one of the few remaining men in an industry largely dominated by the ladies.
The voice for the ending song has been announced, and will be that of Haruka Shimotsuki, not as famous as Kageyama, but known between Japanese gamers because she openly shares the same passion, especially for the Tales series and JRPG in general.

Two new characters for the game have been introduced: Alfred is Nine's brother in law and is the one that tries to kill him at the beginning of the game. Adopted by king Ruovin just like Nine, he's envious of his ability. He seems to have an hidden purpose, but his schemes remain mysterious.
King Ruovin Azeruraid is Nine and Alfred's stepfather. His magical abilities are extremely powerful, and he managed to protect his kingdom from several invasions. Unfortunately he will be killed during Alfred's killing spree.

The beginning of the game's story has also been detailed, with the introduction of the first place Nine and Aisha will visit. They will follow Alfred to Soul city, an abandoned factory dating back to the times of the war. There they will have to investigate on the fact that many female mages have disappeared in the surroundings of the factory, while possibly discovering details about Alfred's plans.

Finally, the combat system has been fully revealed: Nine will have the ability to apply a "stamp" on the body of the enemies while attacking with his sword, and Aisha will then be able to hit the targeted enemies with her "stamp magic". Basically it will work like the interaction between a moden laser marker and a guided missile.
A little twist to this system is that several stamps can be applied at once with the same attack, so the more enemies will be marked by Nine, the more of them Aisha will be able to finish at the same time when the characters are switched.

Enemies will be also able to enter a status in which they will not be attackable by Nine. In that status, they will only be vulnerable to the seal magic used by Aisha. Nine will then be able to use a "demon absorption" skill that will let him absorb the magic points of sealed enemies, but will also reduce the time they will remain inactive.

As a last snippet of news, the acclaimed Korean illustrator Juno Jeong (that worked on Lineage II and Dragoneer's Aria) painted a guest illustration for the game. You can see it at the beginning of this post, and you'll be able to download it in November from the PSN as a free PSP background.

The game is slated for release this winter in Japan and at the end of March in the US.it's already available for preorder at Amazon.com(Sponsored link). No European date has been announced as of now, even if PS3 games are region free, so it shouldn't be a problem.

For sure March is going to be an extremely busy month for gamers. While Last Rebellion looks very interesting, especially due to it's peculiar design style, I wonder how it'll fare against 800-pound gorillas like Final Fantasy XIII. It'd be a pity to see it overlooked by the general public due to it's release date.

Tuesday, September 29, 2009

Yamauchi wins race, shows class


Yamauchi wins
Inserito originariamente da Abriael
As reported on the European Gran Turismo website, Kazunori Yamauchi (teamed with the car Journalist Peter Lyon and the well known racing driver Hideshi Matsuda) Managed to achieve a class win on August 29, in the 8th round of the VLN series at the Nurburgring circuit.
It was Yamauchi's first race on an actual racing car (a Lexus IS F) and his third race ever. He also achieved the team's fastest lap of the race.

Now, Gran Turismo fans probably know that Yamauchi's experience as a track driver is very extensive (and it shows in his games), but it's still a massive achievement with someone sporting such a limited experience in actual racing.

While Dan Greenwalt sits on his rear and drools on how is game is so much better than the competition, Kazunori Yamauchi sits at the wheel, and wins races in real life.

His reason for racing? Quite simple: "I wanted to confirm just how effective the experience in the virtual world is, by competing in a race on the Nurburgring. And that includes not just the driving aspects, but on a wider range of things including the building of the car, communication, and much more. And of course, this will all be fed back into future renditions of Gran Turismo. "

It's pretty obvious that this kind of real life experience will help him achieve better results in his game development. It's easier to reproduce something when you have experienced it in real life.

Kotaku reported a quite humble attitude on this matter, as he said that such an amazing result was "unexpected" and that he's just "a game developer that occasionally drives".

The most interesting thing, though, especially in the light of yesterday's post, is what he said about the competition: "I think it's great that the racing game market is getting bigger. It's like if you are a rock fan, you'd like there to be more rock groups. Same idea. That being said, we don't view Gran Turismo as competing with those other titles. We are competing with ourselves."

While Greenwalt spends his time bashing the competition (and Microsoft sends their guerrilla marketers to troll the forums and try to bash Polyphony Digital, full story here), Yamauchi-san thinks on how this competition can open a bigger and better market for his game. Greenwalt tells no competitor is as good as he is, and Yamauchi doesn't think about the competition, but about competing with himself to make the game the best product that it can be. See a trend here?

Learn, Greenwalt. Learn.

Monday, September 28, 2009

Dan Greenwalt: how NOT to market a game


Dan Greenwalt
Inserito originariamente da Abriael
In the last few months I commented a few times about Dan Greenwalt (the game Director of Forza Motorsport 3) spewing fighting (or plainly rude) words about his competitors in the market.

One would think that, after being called a douche (and that's probably the nicest one I've read) by half of the internet, one would learn to keep his mouth shut and adopt a more moderate behavior. Well, either Greenwalt doesn't know or, in his smug and fairly baseless arrogance, simply doesn't care.

Yes. He did it again.

During an interview with Xbox360achievements he drooled: "I play a lot of racing games, including PC racing games and I have not seen anything that is even within years of what we’re delivering here."

I'm not going to comment on the possibility of such statement being true (looking at the Forza 3 demo, it definitely doesn't seem so). There are a lot of talented developers out there, even way more talented than Greenwalt. All of them are very confident in their games, and probably think such games are there between the best the industry has to offer.
Guess what? They don't go around telling that their games are the best. They tell that their games are good, great, lovely, fun, but not the best.
When they speak about the competition, they do so in a respectful way, and they would never say "there's nothing in the market that can compete with us".

Why? because the first golden rule you learn when studying marketing is: "if you're nothing good to say about your competition, shut your trap".
Looks like Greenwalt not only didn't study marketing, but refuses to learn from his errors.

Every time he opens his mouth, despite loving the Forza franchise and (you probably noticed) being an hardcore racing game fanboy, I'm more and more tempted to cancel my preorder and wait until I can get a preowned copy of the game. I'm quite sure, given the onslaught of negative comments I read, that I'm not the only one.

The idea of letting even a small part my hard-earned money flow to the paycheck of such a rude, arrogant fellow honestly irks me beyond belief.
I'm sure that there are a lot of arrogant douches in the gaming industry as in any industry, but at the very least most of them are arrogant and rude in their own free time and don't let it fly right in my face.

I'm not sure why Greenwalt thinks it's fine to behave like that, maybe he learned from Bobby Kotick, maybe he thinks it's "hip", possibly Microsoft is pushing him as part of their beloved "aggressive" marketing, or more probably it's a panic reaction to the fact that the most direct competitor to his game shows more and more promise every coming day.

Looks like how to make a racing game isn't the only thing Greenwalt should learn from Kazunori Yamauchi, but from what I've seen so far, I highly doubt that he will.
Too bad.

Saturday, September 26, 2009

Is Blue Mars a real competitor for Second Life?


Blue Mars
Inserito originariamente da Abriael
Virtual worlds are often overlooked by gamers, for the simple fact that many don't see them as "real" games, but as a glorified chatroom with some added 3D and a clunky interface. That's why i normally don't cover them on this blog (besides Home, that is, or should be, targeted more towards gamers).

In the past few months, though, Avatar Reality has begun advertising their new virtual world, Blue Mars, that has risen to the news due to it's use of the Cryengine gaming engine to offer top-notch graphics.

Avatar Reality seems to be bent on directly competing with the popular virtual world Second Life, offering similar (but not identical) features with enhanced looks.

But is Blue Mars really a competitor for Second Life?

Paradoxically, Blue Mars' most touted feature, it's graphics, are also it's biggest limit.
A week or so ago I talked about one of the most important strong points of World of Warcraft compared to it's competitors, the fact that it runs on outdated PCs, allowing for a wider userbase.
This is even more important for virtual worlds, since their primary target aren't gamers, but people that enjoy the social interaction of virtual worlds and chatroom more than the gaming aspect of videogames.
Even more than World of Warcraft players, a vast majority of the people that would be interested in a virtual world to begin with don't own a gaming PC, and run their Second Life (that like WoW runs easily on a an old Texas Instruments calculator) on machines that would never be able to run any game based on the cutting-edge Cryengine, Blue Mars included.

In the end Avatar Reality did the most common and fatal error one can do when marketing a product. They failed at identifying their target. They didn't target gamers directly by creating a game, and they didn't target the bulk of the virtual world users by creating one that can run on most machines. In the end they ended up appealing only that very narrow niche that's set in between those two targets. Not nearly enough to sustain an user-generated sandbox world.

While MMORPGs rely a lot on the size of their community to provide their playerbase with people to play with, sandbox virtual worlds bring that dependence to the next level. Since most of the content is user-created, a small community also means little content to offer to potential adopters.

Second Life, on the other hand, can count on a very sizable playerbase, and on an enormous user-created content base for the average user to enjoy. Sure, they started with a barren landscape as well, but that was six years ago, when WoW didn't exist and MMORPG were fairly young, and there was no real competitor in the market.
Now such competition exists, WoW is there atop it's mountain of gold, and the MMORPG market is mature, offering a lot of very strong games.

So, why would gamers abandon their gaming MMORPGs to try Blue Mars? And why would virtual world users abandon Second Life, it's immense existing content base and their bloated (and paid-for) inventories?

The answer is simple and, I'm afraid, pretty clear cut. There's no reason at all.
Graphics won't even factor in for most people, due to the fact that on average machines Blue Mars doesn't run at all, or looks even worse than Second Life. This not to mention the fact that the avatar and apparel market in Second Life has become so advanced that Blue Mars avatars look considerably less refined. Virtual worlds are strongly hedonistic environments, and avatar looks are extremely important for most of their users.

Unfortunately for Avatar Reality, not only Blue Mars won't be a worthy competitor for Second Life, but in the end it won't even manage to be be the annoying but marginal poke in the ribs that most new MMORPG end up being to WoW.

Friday, September 25, 2009

The best of Tokyo Game Show trailers



Tokyo Game Show has always been a trailer-heavy affair, as game developers strive to gather every bit of visibility they can in the Japanese market (people continue to say it's declining, but all the major developers evidently still rely on it quite strongly). This year has been no exception, with several beautiful trailers released by basically every player in the industry.

The one embedded above has probably been the king of the TGS09 trailers: Metal Gear Solid: Peace Walker. Yes, a portable game. I bet many didn't think that a portable game could look that good this generation. The story and the characters look fantastic even just by looking at the (quite long) clip, and the first impressions from most of the press has ranged from enthusiasm to awe.
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But there are quite a few more trailers that are very worthy of mention, here's a list:

Forza Motorsport 3 - Fujimi Kaido: The return of the legendary Japanese street racing pass to the Forza franchise can only be welcomed by every drifting fan as a blessing. It's an absolutely beautiful and iconic course that was missing in Forza 2 (much to the fans' dismay) and that will finally make a comeback. I can already see it becoming my favourite track in the game.

FinalFantasy XIV: The upcoming Square Enix MMORPG begins to show some muscle, with this stunning trailer. There is some discussion about what parts of it may actually be in-engine footage (probably the few seconds with the Galka and the Mith... ahem.. the Roegadyn and the Mi'quote), but one thing is for sure, it looks beautiful.

White Knight Chronicles 2: I couldn't find a quality version of this trailer. Level 5 still didn't release it, but even the shakycam one is absolutely impressive. Looks like the White Knight Chronicles world is in for a quite bloody war. Personally, I can't wait to play the first game. Hopefully Level 5 won't take ages to localize the second in the west as well.

Yakuza 4: the game looks absolutely beautiful. The facial rendering techniques used since Yakuza 3 never cease to amaze me. Now, if only Sega woke up and actually announced the third chapter's release in the west, I would be even more excited.

Bayonetta: the action in this trailer is absolutely breathtaking. Of course we'll have to see how it actually plays, but at the moment it seems leaps and bound beyond it's "stepfather", the Devil May Cry series. The cutscenes look great too, and Bayonetta is simply lovely. Probably one of the most well done character designs this generation.

God or War III
: we already know what kind of quality is packed in this upcoming masterpiece, but every time I see some new footage, I can't help being amazed by the beauty of it's design. While I'm not personally a fan of Kratos as a character (he isn't exactly what I'd define "classy"), I'm intrigued beyond belief.

The Last Guardian
: poetry in motion. 'nuff said.

Star Ocean the Last Hope International
: it's always difficult to make a trailer of a game that's already been released, simply because most of it has already been shown. Star Ocean 4 is one of the few JRPGs this generation (so far) that didn't feel somewhat rushed out, but it seems that there's still room of improvement on it.
Now I'm tempted to stop playing the 360 version and wait for this one... Why do they need to pull this stupid "exclusive that turn in timed exclusives and the version that comes out after is better" crap on us, is beyond me. It's really on the verge of scamming, and the fact that I'm tempted to fall for it makes me cringe.

Valkyria Chronicles 2: the more I see this game, the more I fall in love with it. My adoration for Valkyria Chronicles is no Mystery, and Valkyria 2 will face the difficult mission to live up to it's predecessor's absolute beauty. The story looks intriguing and deep, and the gameplay seems to actually deeper. We shall see if the first impressions will prove accurate.

Lunar: Harmony of Silver Star and Persona 3 Portable: While more informative than poetic or stunning, this two trailers show quite a lot of dialogue and more about the characters. Especially the Lunar one has me thrilled, since it's letting me believe that this time we'll have a Lunar remake that will actually improve over the original. Lunar (and Lunar 2) is probably my favourite JRPG of all times, so my hopes are quite high.

Last ranker: the newest JRPG by Capcom seems a very interesting project, sporting an action-oriented gameplay and a deep story. While still under the radar for many, I have no doubt that we'll see this game in the west as well.

All in all, I can't say I'm disappointed, the trailers shown let us catch a glimpse of a very, very interesting gaming season in front of us and are a quite clear statement that the Japanese gaming industry isn't dead or even slumbering. It's especially amazing to see the sheer number of PSP games that have been shown lately, culminating at the TGS. Part of the press and the retailers (not surprisingly) harshly criticized the PSP Go. They probably don't really understand that Sony has no intention of abandoning the 3000 model, that will even get a price cut, showing quite clearly that it will still be Sony's primary portable platform.
The PSP Go is simply a luxury spin-off for the gamers that need a more lightweight and cutting-edge implement for their portable gaming. It's funny to see the double standards, given all the silly craze about the iPhone. I don't remember it being cheap, or it's games coming on a disc.

In any case, the creation of the PSP Go sure hit the spot in shaking the PSP gaming market. The whole picture of the upcoming PSP games simply blows the Nintendo DS line-up out of the water and something like this couldn't be achieved without a mold-breaking operation like launching a new SKU.
No one is forced to buy (or even sell) the PSP Go. Personally I'll stick with my old 2000 for a while more, but buy the upcoming year will be a sweet, sweet one for PSP owners and gamers in general.

Thursday, September 24, 2009

Yakuza 4 official website opens.


Yakuza 4
Inserito originariamente da Abriael
Today Sega opened the official Japanese website for Ryu Ga Gotoku 4. The site is already quite rich, showing a lot of pictures of the new game, a whole presentation of the cast (with accompanying voice actors), and even the Tokyo Game show trailer.

Ryu Ga Gotoku 4 looks pretty much like the third chapter of the series with some upgrades. It definitely runs on the same engine, but since Yakuza 3's graphics were already stunning, there's very little we can complain about.

Hopefully Sega will follow up on the leak we saw a few days ago and release Yakuza 3 in the west soon, so that we can start hoping to see the fourth chapter as well.

New trailer for Final Fantasy XIV: Stunning.

Square Enix released a new trailer for Final Fantasy XIV. It looks absolutely stunning, and makes you wonder if the game will actually look that good. If it will, we have a sure winner, at least graphics-wise.

It's interesting to see that the trailer seems to animate the inn we've seen in one of the first Final Fantasy XIV art pieces. Give it a look, preferably in HD.

Gran Turismo 5 release date announced: March 2010


GT5 Prologue
Inserito originariamente da Abriael
Looks like I was off, even if just by 3 months. After a disappointing Sony Keynote, Kazunori Yamauchi has just announced at the Sony Computer Entertainment Japan press conference at the Tokyo Game Show that the official release date for Gran Turismo 5 is now slated for March 2010.

Over and out.

Sony Tokyo Game Show press conference live commentary


PS3 conquers Japan
Inserito originariamente da Abriael
The Sony press conference will start in 20 minutes at the Tokyo Game show.
Things have been kind of heated today, as a wild rumor about a possible takeover by Microsoft on Electronic Arts prompted some to predict the doom of the gaming market.
Now, though, is time to sit back and relax, and see if I was right about the announcement of Gran Turismo 5 release date.

As usual this isn't a liveblog. You can find many of those around the net if you want to read one. I will simply update this post with my own comments as the press conference goes on. Hopefully it'll be harbringer of good news like the one at Gamescom.

1: 15 minutes to go... the tension is slowly raising...

2: The press conference is absolutely packed. It's not surprising, we're in Sony's home turf after all.

3: and it begins! By the way, the conference is named "Sony's new strategy for 2009". Kaz Hirai on stage. Let's see what he's hiding in the podium this time.

4: Boring talk about the market. We heard this already, a thousand times :D

5: Now Kaz is talking about user generated content. Is that an hint to some new features for the PS3 or the PSP?

6: The PS3 sold a million units in the first three weeks after the launch of the slim. I'm sniffing a price cut for the PSP... or maybe not...

7: trailer time. Uncharted 2, God of war III, Infamous, Yakuza 4, final fantasy 13, The Last Guardian, Ratchet and Clank, Heavy Rain...

8: Time for the new motion controller. Kaz is showing it. Lots of pretty colors. He's telling that the motion controller is extremely accurate and has force feedback. Release date: Spring 2010.

9: time for the psp, that sold 52.9 millions units so far. And so far this press conference is being kind of low-key. But we already know that Kaz is keeping the big guns for last.

10: PS2 time. Nothing new to see here, really...

11: And now the PSN, will he talk about the import section leaked by Sega? Doubtful given that he's in Japan...

12: in the meanwhile Nintendo announced a price cut for the Wii (Sorry Nintendo, can't care the less).

13: Conversation with a journalist of the Nikkei Shinbun... Is Sony gonna pull a Nintendo this time?

14: *Snores...*

15: Kaz has better have a big one hidden in his sleeve...

16: Kaz is gone... is that all? I'm absolutely disappointed... but I guess after Nintendo at E3 and Microsoft at Gamescom it was Sony's turn to pull a "meh" keynote.
The weird think is that there's something mysterious at Sony's booth, so not all hope is lost... But why didn't they unveil it at their presser? It will remain a mistery for now!

Good night ;_;

17: And actually I'm back. Looks like Sony has two conferences tonight. Sony Computer Entertainment Japan is starting now.

18: John Laydon of SCEJ is talking how they plan to have 1000 PSP titles by the holydays. Sony's portable (the 3000 model) is getting a price cut starting from October 1. Looks like this time I was right.

19: Kazunori Yamauchi on stage. Gran Turismo 5 Release date announced! It's March 2010. Looks like I was off, but only by 3 months. More time to enjoy Forza 3 :D

20: He's now talking about the new physics engine and car damage, online gameplay and voice chat. He's confirming the ability to export replays to youtube and to the PSP.

21: Sony plans to have 400 PS3 games in Japan by December

22: Yasunori Kitase from Square Enix is stepping on the stage. Will we hear something new, or it'll be about Final Fantasy XIII? He's announcing a Special 250 Gb PS3 themed after Lightning... pink and white. Oh goodness...

23: Yoshida from Sony worldwide studios now is talking about the motion controller.

24: Jun Takeuchi from Capcom takes the stage and shows Resident Evil 5 played with Sony's motion controller. Today Microsoft bragged about "many game studios" involved with project Natal, but looks like Sony beat them to the race of showing some actual gameplay.
Does this mean that we'll be able to play with the motion controller even games not expecially developed for it?

25: Not exactly.
Resident Evil 5 Directors Cut hits Spring 2010. With PS3 motion control support.

26: Next is Little Big planet, still played with motion control. There's a long list of games that will get motion control support.

27: New game from level 5. White Knight Chronicles 2? Yes, it's White Knight Chronicles 2. And it looks stunning.

28: PSN releases now. Let's see what comes. I'm still hoping for the import section to be announced, even if I doubt it'll be at TGS. For now, in fact, it seems all stuff destined to Japan. Home 1.30. There will be a service similar to home for the PSP named Room, with super deformed avatars. Music and manga download services, probably just for Japan as well.

29: That's it. Thanks for reading. Sony finally delivered. It did seem strange that they came to TGS with nothing juicy to announce. I really hoped to see GT5 for christmas but the more development time they get, the better.

Wednesday, September 23, 2009

Gran Turismo 5 and Forza 3: The Ferrari battle


Ferrari vs Ferrari
Inserito originariamente da Abriael
With the Tokyo Game Show ready to blow our minds and an announcement of the release date of Gran Turismo 5 expected to be very near, things are looking good for console racers.
Something unexpected, though, happened. So perfect that it almost seemed done on purpose (but if it it was, who staged it? Polyphony? Turn 10? Ferrari themselves?), on the official Ferrari Youtube channel two absolutely stunning tribute videos to the newest Ferrari 458 Italia appeared at the same time.
What was so special about them? One was done by Turn 10, the other by Polyphony Digital, featuring Forza 3 and Gran Turismo 5.

Maybe it's really a coincidence, or simply it seemed appropriate for Ferrari to show them both simultaneously. More probably the administrator of the Ferrari channel knew perfectly well that a simultaneous showing would have brought immense visibility to the channel as the fans scrambled to compare the two games.

What's for sure is that never before the have title holder and the challenger have traded blows so directly before the beginning of their heated match.

Both videos look awesome. Something that even just one year ago few would have deemed possible in this console generation. They both show that this fall and winter we're all in for a big treat, whatever console we own (and if we own both, it'll just be pure joy).

But indeed, no comparison can come without a verdict, and the blows traded are indeed heavy from both sides.
Of course, though, any verdict will be tainted by personal opinion. You cannot judge absolute beauty with an objective meter unless you can actually count the polygons, and no one between us can.

That said, a few details are apparent to me:
The video by turn 10 has a very strong "tech demo" approach, it's a big shutout screaming "look at how great our game is". The Gran Turismo video has a more poetic approach, a better choice in music, and drool love for sport cars and for the Ferrari brand from every frame.

I'm sorry to say this, and my readers probably know that I still love the Forza franchise, but this seems to mirror the attitude of the two developers in the last few months. Polyphony has kept the confrontation quite classy, with Kazunori Yamauchi carefully avoiding talk about the competition and just dedicating himself to his absolute love for cars and racing. Turn 10 has shown a smug arrogance (maybe because they know very well that they are the challengers here) with Dan Greenawalt slapping fighting words in our faces from E3 onwards.
It's no mystery where my heart lies here, this blog isn't named "Classy Gamer" for nothing, and while I'll still buy and very much enjoy Forza 3, Greenwalt's moronic arrogance compared with Yamauchi's class scores a big point in favor of Gran Turismo 5. If you want to call me a biased fanboy for that, so be it.

All in all, at least to me, while the Forza video is hands down awesome, it makes the Ferrari look a little bit plastic, with a lighting that seems inferior and with less detail shown (it's very noticeable in smaller details like the lights). On the other hand the Gran Turismo video is spot on both with lighting and detail, making it a notch and some more superior to the rival.

Of course this can't be a final judgment of the quality of the games, even because we don't know what's actual in-game footage and what's prerendered (even if both videos look very close, quality-wise, to the game footage we've already seen), but personally I think that this direct comparison should make Greenwalt think again on his silly words. Whatever one's favourite game between the two may be, it's absolutely evident that the competition is fierce, and that "in your face" lines like "the emperor is naked" are not only out of place, but seem to actually show an hidden lack in self confidence.

As of now the Youtube viewers seem to have a clear favourite, with the GT5 video clearly leading the Forza 3 one both in views and in ratings (25901 views and a 4.5 rating against 15251 views and 3.5 ratings). Whether that is an indication of quality or of simple popularity, the youtube mob seem to have decided on a clear-cut winner.

Of course I'm sure that everyone will have a different opinion about this, and that's why I put a little poll just below. Vote your favourite, and let's see who wins.



On a side note, by the way, it seems that the 458 Italia won't be included in the initial Forza 3 line-up, as the caption at the end of the movie seems to reveal that it'll be a DLC available this December. Stingy...

The only thing we can do, now, is to wait for Sony's TGS conference, that will be tomorrow (this evening or tonight for most of us). I'll make sure to be here blogging and waiting like everyone else for a release date for GT5. My bet is on a worldwide December 2009 release. We shall see if I'll be proven right.



Tuesday, September 22, 2009

Sega and Sony join for... an epic leak?


Sega Leak
Inserito originariamente da
Abriael
Earlier today something extremely leaky appeared on the official Sega of America PR FTP site (and it's still there, available here). Something that probably shouldn't be there.

It's a report of a meeting between Sega and Sony held on August 5, that slaps into the face of the public a lot of exciting details on the joint plans of both companies for the months to come.

It's such an epic leak that many initially cried at the fake. But could a fake sit on the official Sega PR site? Doubtful for sure.

Here's the full transcript in the case it gets removed before you could read it:


SCEA Meeting Aug 5th Notes
Aug 6 2009 – DRAFT FOR COMMENTS

Objectives of Meeting
Dyer agreed to regular quarterly meetings with SOA

Sony PS3
SCEA reiterated plans to sell 13 million PS3s this year
Big announcement back half of year they can’t talk about (potentially price cut of PS3 to reach hardware goals)
SCEA commented on indexing between PS3 and 360 SKUs, should be around 2:1 to garner most favorable treatment.

Motion Controller
Spring 2010 launch (March in JP)
No bundle/pricing details yet, should come Sept 1
Plan on selling 4-5MM units WW
SCEA agreed to provide a list of Sega IP that would work well with the motion controller, Virtua Tennis was an example
Motion Controller support allows easy way to differentiate PS3 SKU
Other differentiation opportunities include PSP/PS3 interoperability – think of features that would make users want to buy both PS3 and PSP SKUs.

Alpha Protocol
Michael Foster, product evaluator, said AP felt barely RPG. Initial level too challenging for players. “Mass Effect felt more RPG.”
Review notes sent to John Merlino a few weeks prior. After meeting Gerald mentioned AP is a high priority for his team.

Planet 51
Sell in of PS3 SKU – SCEA noted that other movie titles on PS3 had underperformed as well (inc. Transformers) this cycle.
Dyer suggests contacting Susan at Walmart and asking what she wants in the pack to sell this SKU (movie tix etc)
Other possibilities are Hybrid movie disc (BD 25 or 50 with Game and Movie on same disc).

Bayonetta
Collectors edition with Bayonetta Action Figure
Novo recommended launching PSN demo around Xmas based off a Jan 5th Ship date with 2-3 week run out to launch.
3-4 weeks is usually ideal demo timing with fresh content every week leading up to launch (trailers, insider video about PG heritage, video blogs).

Vancouver 2010
HOME, Olympic destination would garner a lot of positive attention from SCEA
Should be doing same with Bayonetta, Marvel etc. Easy to launch in all territories.
HOME merchandizing opportunities (clothes etc).

Sonic Racing
Open to DLC to differentiate PS3 SKU – not ratchet and clank but other characters
maybe characters from Rare or Fable universes

Yakuza
Could put Japanese games directly on PSN for download in a special Japanese Import section (pricing $9.99 to $39.99 for full game).
Might need to localize menus at least with subtitles.
SCEA interested in helping on MKTG side if they can have period of exclusivity.

AVP
Another great HOME candidate
AVP avatars
Hybrid BD disc with movie

Iron Man 2
Great candidate for HOME space – explore Tony Stark’s lab etc.
Should have one for Marvel in general.

PSU2
Could do bundle at GameStop with PSP 30-35K units on UMD, Go, or both.

Valkyria 1937
Could bundle with PSP as well.

Vanquish and Aliens: CM
Opportunity for PS3/PSP interoperability (see Eidos Batman, Army of Two, Assassin’s Creed for good examples).
If we offer that SCEA would be really interested in having us at their booth next E3.

Thor
SCEA would like a look at the code soon.

Sonic Anniversary
Could put out collectors edition with all old sonic games on one BD disc.
“Best of Sonic” for around $99.
SCEA would love PSN exclusive power ups/different game modes (like Castlevania’s flip it over/backwards)

PS2 emulator for PS3 (confidential)
SCEA wants to sell all PS2 titles on PSN (GTA Vice City/Sonic/etc)
For co Marketing money show PS3 controller on TV ads – similar to EA Madden Spots, NCAA, etc…

London Olympics
Perfect opportunity for Motion Controller integration.

DC Digital Titles
If we provide a list of DC titles SCEA will let us know which ones they’re interested in having exclusively.
If we give them a long period of exclusivity they’ll give us more marketing support.

PSP Titles
For SKU differentiation it’s best to offer features that are slightly different from PS3 version.
Titles that are coming up on PSP are Assassin’s Creed II, GTA China Wars, Resident Evil, Little Big Planet – all massive franchises.
SCEA has a specific PSP deck which they can send up with their hardware director for a chat.

Interesting read, isn't it?

Didn't I write about the fact that Sega should have gone asking Sony for some marketing support just yesterday?

There are many juicy bits that seem to be a gamer's wet dream: Everyone immediately jumped on PS2 backwards compatibility. It seems to be a pet peeve for many, so the reaction isn't surprising. That's very nice to have, but there's much better, like Dreamcast titles on the PSN.

The juiciest bit, though, is another: a section of the PSN dedicated to Japanese games (like Yakuza 3), with translated menu and subtitles only.
If well handled, and extended to as many developers as possible this has the potential to be seriously groundbreaking. It really makes you wonder why no one thought about it before.

So many Japanese games don't get on this side of the Sea of Japan because of the costs of localization (the biggest figure there is voice acting) and publishing, that often are considered too high compared to the potential income.
Allowing Japanese developers to publish them as downloadable games without the voice acting (that isn't really crucial as long as there are subtitles, after all Japanese voice acting is one of the best of the world) and skipping the vast majority of the publishing costs would open the doors to many titles that otherwise we'd never see.

The publishers would manage to earn a wider audience and more money, Sony would inflate their software library and enrich the PSN by a lot, and gamers would at last gain access to the Japanese games they are starving for this generation. All with one simple but masterful stroke.
Everyone wins. Besides Microsoft, maybe. This could very well trigger a similar move on their part. It's not like they can't, and we would be VERY happy to see them do so, since there are quite a few well worthy Japanese games on the 360 as well.

We can only hope to see it happen, and see it happen soon. I'll sure keep my ears well peeled in the next few days during the Tokyo Game show. An announcement like this would make me scream for joy. Quite literally.

Monday, September 21, 2009

Yakuza 3 may be coming to the west. Now, what if...


Yakuza 3
Inserito originariamente da Abriael
The rumor has been going around the internet for the whole week-end. Yakuza 3 may actually be coming to the west, as an undisclosed "source close to the project" told 1up.

There is still no official confirmation (and probably there won't be one until Tokyo Game Show. I do remember that Yakuza 2's release in the west was announced there), but if it was true, that's indeed some extremely good news for every PS3 owner this side of the Sea of Japan.

Maybe some will expect me to withdraw what I wrote about Sega's notorious problems at identifying which titles may be successful in the west, not to mention a decent marketing strategy to actually have them sell well.
I'm afraid those people will be disappointed. I won't. Even if the news were confirmed and Yakuza 3 really came to the west, the game has been published in Japan seven months ago.
An announcement about a western release seven months after the Japanese one, is, in this day and age, a laughing matter.

Now, what if Sega actually managed to pick up the ball that they dropped? I'm not holding my breath about it, but so many websites and blogs told them what they were doing wrong and how to change it so many times, that maybe some of their employees finally started realizing that something was indeed out of place.

Yakuza 3 has some amazing graphics, superior to many of the western games that sell in the millions. It also sports one of the best stories of the last few years and a fighting system that would make many other brawlers pale.
There's absolutely no reason on Earth why such a masterpiece shouldn't sell at the very least a million copies in the west. If it won't, it will be just due to an underpowered or non-existent marketing effort by Sega (or whoever will publish it).

The previous installments of the series were published in the west when they were old already: Yakuza was released a couple months before the release of the xbox 360, when the PS2 was already feeling it's age and the graphics were already way too old even for it's standards. Yakuza 2 was published when we were already fully in this generation, without any advertisement and promotion. It doesn't take a degree in rocket science to understand why it didn't sell. Yakuza 3, if it isn't published too late (and it's already quite late, but luckily not too late yet) can avoid that fate.

It really isn't rocket science. Give Yakuza 3 the marketing effort it deserves and it will sell. And I don't mean some incredible Halo 3-like campaign. I mean at least the promotion that Sega gives to (mediocre) western-made games like the Total War series.
Market it like Japan's answer to Grand Theft Auto, and people that don't know about the series will buy it, only to discover that it blows away Rockstar's game on so many aspects that it isn't even a fair match.
Play on the controversy. Encourage the usual and inevitable anti-violent-games morons cry a thousand tears over the Yakuza series. Of course they will be all over this game, and since they're so stupid that they can't even notice the real effect of their drooling nonsense, they will give it even more visibility.

If worse comes to worst, ask for Sony's marketing support. Sony is looking for every little chance to beat Microsoft, and an exclusive like Yakuza 3 (that might easily open the door to Yakuza 4) is exactly what they need, especially given how many, many gamers are literally starving for some good Japanese-flavored games this generation.
I really can't see Sony refusing to push a game that will give them a serious edge over their competition.

Seriously, Sega or whoever will publish Yakuza 3 in the west, it's not difficult, but if you want to earn some serious money, you need to spend some as first. That's how marketing is, and honestly you shouldn't need me to tell you.

Sunday, September 20, 2009

Are Consoles the future of MMORPGs?


Console MMORPGs
Inserito originariamente da Abriael
In the last few years we've seen the launch of a fair (or maybe excessive?) number of PC MMORPGs. Comparatively, the number of actual success stories is close to zero. More or less all of those games either sunk miserably or barely managed to scratch the thick armor of the Lich King.


But what makes World of Warcraft so successful compared to the offerings of other developers?
Of course there isn't only one reason: accessibility, ease of play, an enormous and stable playerbase and the simple fact that it's trendy are all elements that factor in heavily.
There's one element, though, that many tend to overlook, but that helps Blizzard quite a lot to retain their success and playerbase: WoW's graphics run smoothly on an Enigma calculator from World War 2.

On the other hand every new AAA MMORPG pushes processors and graphics cards a lot more, flaunting lifelike graphics and photorealistic environments, with the result that a big slice of the WoW crowd doesn't even try them, since their PCs barely scrape the minimum requirements, or give them a look for a month or two only to go back to Azeroth because they're tired of the unbearably low framerates.

A vast majority between the WoW playerbase doesn't have a powerful gaming PC. They often play on the same laptop they use for work and aren't up to change their graphics card once a year like the most hardcore PC gamers. They simply cannot afford (or don't want to afford) a true gaming PC that can cut a thousand dollar off from their bank accounts.

On the other hand though, can a developer afford to release an AAA title today with WoW's graphics? Probably not. Gaming has evolved since then, and developers need to push their technology to be able to differentiate themselves and impress their potential customers.

That's why more and more developers are looking at consoles as a platform for their MMORPG. Square Enix was the first with Final Fantasy XI, that is, in fact, one of the few MMORPGs that somehow resisted the assault of WoW.
Funcom, Cryptic, Turbine and others are now following with their own console projects.

Consoles, with their extreme hardware optimization, are the perfect way for a MMORPG developer to reach those customers that can't afford a gaming PC. Their 300 dollars price point is even lower than that of a crappy laptop that would barely run WoW, but still offers all the graphical juice that a developer needs to attract their potential customers.
Of course I'm talking about the PS3 and the 360, since the Wii lacks such graphics, and it's controls aren't exactly the perfect choice for a MMORPG (No keyboard? Yeah, sure).

Speaking about controllers, Square Enix had to adopt a weird and somewhat uncomfortable control method for Final Fantasy XI because of the limitations of the PS2.
Now both the PS3 and the 360 now have native keyboard support the PS3 lets you even plug in a mouse (Final Fantasy XIV will in fact support the mouse+keyboard combo). While the idea of playing with the 360's keypad+joypad combo may irk many veteran PC gamers, it's still a very viable option, so we can easily say that this generation of consoles doesn't fall short, controls-wise, for MMORPGs.

In the end consoles can offer developers that shortcut to that wide and diverse customer base that as of now has basically only WoW as it's possible game of choice. In the end appealing to those big numbers is not only advisable, but also critical for a MMO's success.

While other games can survive and thrive even when they're niche, a MMORPG needs a strong and stable community to prosper. It needs many people to continue paying their monthly fees (or microtransactions) in order to finance updates and expansions. Even more than that, a MMORPG that bleeds users will spiral towards hell due to the fact that players won't find enough people to play with. Soloing all the time tends to get old fast.

A multiplatform approach heralded by consoles can easily grant that wider playerbase. Of course stability is a different matter, since that depends heavily on the quality of the offering. But at the very least it will allow developers to actually reach that precious and untapped clientele.

There are, of course, some problems in console development, that often scare PC developers (and MMORPG developers) away.
While a PC game can (and often will) afford not to be perfect in it's optimization, since the developer is always free to blame stutters, lag and low framerates on the customers' rigs, that's not an option on this generation of consoles.

A game that's not perfectly optimized and that offers a weak framerate will be immediately discovered, and such flaws will be blamed directly on the developers with no excuse allowed (even if some developers try to blame them on a console's "architecture" those feeble attempts normally get to be laughed at quite a bit). That's why MMORPG developers that moves on consoles will need to really step up their optimization game, making sure that their product reaches the shelves with a sufficent amount of testing and polish. And we all know very well that polish isn't exactly at it's best in most MMORPG launches.

Also, there's a problem with Xbox Live, with Microsoft enforcing fees and very strict rules to their online gameplay, that normally tend not to go hand in hand with MMORPGs (and that held or is holding back the 360 release of titles such Age of Conan and Champions Online).
With the PS3 picking up momentum, though, I'm not sure how long Microsoft will be able to enforce their policies.
By continuing on the unbending path they would open the door to more MMORPGs becoming PS3 "exclusive", loosing yet another advantage against their most direct competitors.
There aren't many escape routes here, either bend or grant an advantage to the competition, and knowing Microsoft I seriously doubt they'll chose the second option.

With that hurdle removed, we'll probably see a lot more MMORPGs that will be released on consoles, either as a primary or secondary platform.

There is, though, a final caveat to this. Should MMO developers actually abandon the PC market and just concentrate on consoles?
No. Doing so would be a fatal error. A console-only MMORPG would probably lack in longevity.

Console gamers are offered a much wider variety of AAA titles than PC gamers. As a result they tend to hop between different games a lot. MMORPGs require time and dedication, ending up in conflicting with the "flutterby" attitude of the vast majority of console gamers.
While consoles will indeed widen the userbase of a MMORPG by quite a lot, PC gamers, that are more used to be loyal to their favorite game, will still form that solid core userbase that any MMORPG needs to survive. To put it down simply: while console gamers are very nice to have and desirable, PC gamers are like diamonds, they're fewer, but they are forever (if you keep them happy), or almost.

It's pretty obvious (or at least very probable) that the true future of MMORPG lies in a combination of the PC and the console market, with the PC gamers offering their stability as a solid foundation pillar, and console gamers bringing in their numbers (and money). Appealing to both will be critical. Developers that refuse to do so, will probably be left behind to eat Blizzard's dust. Sad but true.

Friday, September 18, 2009

Final Fantasy XIV: Trickling down the news


FFXIV Outpost
Inserito originariamente da Abriael
The Tokyo Game Show is just a few days away, and Final Fantasy XIV fans already know that the game will be shown both Square Enix and Sony's booths. In the meanwhile news and juicy tidbits of information continue to trickle down to several websites and magazines, as Tanaka and Komoto showoff as two of the most talkative game developers ever. They love to talk about their game, and they do so at every possible chance. Some times they even get to squash some random rumor.

Lately we read insistent voices that stated that Final Fantasy XI will have a seamless Oblivion-like world. They culminated with what seemed a confirmation with an interview by Mmorpg.com to Robert Peeler (Final Fantasy XIV's community planner and service manager).
An interview to Komoto and Tanaka on the latest Dengeki Playstation, though, squashed that rumor ruthlessly, stating that the world will not be seamless, and that zones will be more or less as big as regions from Final Fantasy XI (which means quite big). Looks like the rumor was started by an error in translation.

This casts a shadow of doubt on the whole interview by mmorpg.com, that was extremely vague (and not a typical sit-down interview, not to mention to someone that isn't directly involved in the development of the game) to begin with, and the interviewer cited Oblivion a tad too much, probably very much out of place.

Personally, I think that seamless worlds in MMORPGs are a sandbox fan wet dream, but their practical application is paradoxically very limiting.
Having zones allows for a greater degree of variation between them, moving between completely different themes without suddenly finding yourself walking from a grasslands to a snowy field like you were passing a national border with mobs standing around as border guards.


The same interview on Dengeki Playstation gives out several more details:

The graphics of the game are only about 50% completed. This means that while the screenshots and gameplay we already saw looks impressive, we can expect even better down the road.
The developers are looking at ways to differentiate one's equipment, with colorable pieces of armor and possibly with visible jewelry and even the chance to add emblems to one's regalia.

One of the big flaws of Final Fantasy XI was the extremely limited customization options available for each race and gender. Looks like this time around things will be different, with the ability to create truly unique characters with complex models (after all, most of the limitations of Final Fantasy XI came from the limitations of the PS2 as a platform, the PS3 doesn't share the same problem).

The use of motion capture for emotes has been confirmed, and there are even some discussions in the development team about the possibility of adding interactive emotes that involve more than one character. This is something pretty rare in MMORPGS, but extremely nice. We saw them, for example, in Perfect world, where characters are able to hug and kiss each other and even (something I personally love) to carry another character in their arms. If Square Enix manages to pull that in Final Fantasy XI I'm sure it'll be a quite welcome feature for roleplayers like me.

Contrary to what we heard previously, not every character will be voiced, due to the fact that such a feature would slow down updates and the addition of new content considerably. Voice acting will be limited to characters important to the storyline and key scenes.

An interesting tidbit, that sees me quite happy, is the fact that the PC version of the game will allow windowed mode, thing that wasn't possible during the early stages of Final Fantasy XI, even forcing many players (me included) to use third party programs to allow them. Multitasking is an important part of PC gaming, and while I have more than one PC at my fingertips, I seriously resent being limited in my ALT tabbing freedom.

The armory system will also work in a different way as opposed to Final Fantasy XI jobs. In Final Fantasy XI you had to travel back to your mog house to change your job, while in XIV you'll be able to change your armor (and as such, your class/role or however you want to call it) anywhere.
My biggest doubts about this are on how inventory management will be handled. One of the most pesky hurdles of Final Fantasy XI was to juggle around all the armor pieces you needed for your classes, forcing people to store things on mule characters and to prepare to events that required a certain job hours in advance just to do all the extremely cumbersome equipment transfers via the delivery service.

Looks like many MMORPG developers have serious problems assessing how many inventory slots player need in their game without finding the whole inventory management an extremely annoying hindrance. I found this problem in several other games (like Age of Conan or Warhammer), and it's every time more infuriating.

Hopefully the Armory system will come with a big enough inventory to support it.

The big question mark is still the possible release of an Xbox 360 version of the game. The interview on Mmorpg.com goes as far as saying that Square Enix is "Working" on it. But given the lack of credibility of the whole piece, and the fact that the word "working" is extremely vague, I'll go out on a limb and saying that Peeler meant that they are not "developing" it, but "working" on making it possible by negotiating with Microsoft. The big problem here is Live, with Microsoft being very strict about third parties running their own servers on Xbox 360 games, not to mention the problem of the monthly fees.

Personally, while I think that the game will be launched first on PS3 and PC (unless Microsoft forces Square Enix to push back the release date to 2011 to get a simultaneous release. Knowing how aggressive they are, they would try such a stunt with absolutely no regrets in order to gain some grounds against their rivals), I also feel that a 360 version is very probable, and welcome.

While I'm sure PS3 fanboys would love the game to remain a exclusive, a true multiplatform approach with the 360 involved would make the userbase even wider, allowing for more longevity and for a more stable community. We know very well that, as much as people talk about quality, MMORPGs live on numbers, and if the community is small, new content and updates will slow down. That's the nature of this market, and brand loyalty should bow down to it.

In the end, the game is showing great promise. The Final Fantasy franchise deserves a new top-quality MMORPG, and hopefully Square Enix will be able to deliver the goods.

Nier RepliCant trailer released


Nier RepliCant 02
Inserito originariamente da Abriael
As announced yesterday, Square Enix just released the Tokyo Game Show trailer for the PS3 exclusive Nier Replicant on their Youtube Channel.

The action seems definitely interesting, showing a strong cinematic cut, as the 2 minutes-long video shows a lot of fighting accompanied by a quite epic soundtrack.

Judging from the trailer, the game seems heavily story-driven, which is always a good thing. We can also see that Nier's quest isn't a solitary one, as he'll have a few companions to help him during his battles (maybe we'll have a cooperative mode?).

The final caption seems to hint at a completely different story compared to the Xbox 360 exclusive Nier Gestalt: "A World Woven from Threads long lost... Peering into the Mirror reveals yet another tale".
Of course it's generic enough to cover quite a wide variety of meanings, but we can definitely hope to have two different games to enjoy, allowing owners of both consoles to play both without an annoying sense of Déjà vu.
You can see the complete trailer below:

Thursday, September 17, 2009

Greetings from the world of tomorrow?

I do apologize for the lack of haste I've had in taking up the pen since my introduction a while back. Various wonderful things such as the flu have made life... unique, to say the least for me. However! Time to start things off right:

The big word on the lips of online gamers has been Aion. From the stunning visuals, to the mind-numbing system requirements we've yet again heard the fabled words "The WoW Killer". From closed beta, to open beta, to release - the game has seen various overhauls. Some good, some not so much. The reviews thus far have ran the full spectrum as far as whether Aion is worth the end result of your blood, sweat and tears (read: another ding against your credit card).

Regretfully, from what has been seen - "The WoW Killer" isn't so much as an annoying poke in the shin. Now, no new MMO goes without its startup pains. Server uptime issues, patching, unforeseen stresses that just can't be expected in the more controlled environments of a beta, even an open beta for that matter. The team at NCSoft know their games, that fact isn't a question for debate. With titles such as City of Heroes/Villains, Lineage, Lineage 2, and Guild Wars - they are without a doubt capable of running a smoothly operating, profitable, and fun gaming experience.

With Aion, they've fallen on their faces.

It is this girl's opinion, that we've had yet another clone'n'box shoved out the door in order to satiate the ever growing desire for prettier graphics and less content. Your money would be better spent at this point in the release going out and finding a used SNES and a copy of Earthbound. Maybe with a little more TLC, NCSoft will have a game with which to be proud of... until that time; put your mouses down, and find a controller to pick up.

-Matsuri, Out.

Valkyria Chronicles 2 weekly update: New movie and pictures


Valkyria Chronicles 2
Inserito originariamente da Abriael
The Valkyria Chronicles 2 official website received it's weekly update today, with the addition of two videos and a couple new pictures (that you can see below and on the left).

While one of the videos simply a text roll with voice of the game's introduction, the other features some gameplay of the Support class, that will be similar to the engineer in the first Valkyria game, but on top of resupplying companions and repairing tanks will also cover the role of a field medic.

On the blog section of the site there are also a few picture of some really beautiful resin figures, featuring Alicia and Isara from Valkyria Chronicles and Cosette from Valkyria 2.

Valkyria Chronicles 2

Finally, the news section details the presence at Tokyo Game show of the producer Shuntaro Tanaka, alongside the voice actors Hiroyuki Yoshino (Aban), Hiroshi Kamiya (Jerry), Eri Kitamura (Cosette) and Haruka Tomatsu (Alias). They will be at the Sega booth on September the 26th (2 PM) and the 27th (1 PM).
The voice acting cast, by the way, is really top-notch, starring some of the most well known seiyū in Japan, showing that this definitely isn't a secondary project for Sega, despite being on a portable console. We'll have to see, though, if their talent will reach the west. We don't know if Sega will manage (or even attempt) to squeeze both the Japanese and the English audio tracks in the UMD.

As the excitement for the game grows, especially due to the announcement of a (late, very late) western release next summer, I can't wait for next major update, scheduled for September the 24th.


New screenshots and details for Nier RepliCant


Nier RepliCant 03
Inserito originariamente da Abriael
Square Enix confirmed that their upcoming action RPG Nier will be released in two different versions, Nier Gesthalt for the Xbox 360 and Nier RepliCant for the PS3. While we already knew some details about the 360 title, very little was known about the PS3 one and all the pictures released so far actually came from Gestalt.
Today, as reported by the Japanese portal GameWatch, the first screenshots for RepliCant (that you can see on the left and below) have been released alongside some details.

The story is similar to that of Gestalt, but the main character (also named Nier, we don't know if it's the same character) will have to save his little sister affected by an incurable illness named "Black Sentence Plague". As he will progress in his quest he will find out more about the nature of the world and about the reasons why the demons inhabiting it have began to succumb to madness.

Both Nier Gestalt and Nier RepliCant will be released in 2010, developed by studio Cavia (Resident Evil: The Umbrella Chronicles and Darkside Chronicles, Bullet Witch, Drakengard, Ghost in the Shell: Stand Alone Complex...) and both will be officially shown at Tokyo Game show, respectively at Microsoft's and Sony's booths.

As a final juicy detail, tomorrow (September the 18th) the first trailer for Nier RepliCant will be aired on the Square Enix channel on Youtube.

Nothing is known about the reasons behind the decision of releasing two exclusive titles instead of a multiplatform one. Maybe Square Enix doesn't want to incur on the same problems they are facing with Final Fantasy XIII, forced by contract to deliver two identical versions of the same game and not able to fully take advantage of the strengths of each console (like the additional space offered by PS3's Blu-ray). If that's the case, it might actually be a wise decision.
In the end a multiplatform title has to settle for the lowest common denominator in basically every aspect, while two different ones, even if they share the same characters and setting, can use the consoles' capabilities fully, without allowing direct comparisons that could cause diplomatic incidents with Microsoft or Sony. Each of them gets their game the best that it can be and everyone wins.

Nier RepliCant 04

Nier RepliCant 02

Nier RepliCant 01

Wednesday, September 16, 2009

Valkyria Chronicles 2 to be released in the US and Europe


character01
Inserito originariamente da Abriael
After all the teasing the much awaited announcement has finally come on both the US and European SEGA blogs. Valkyria Chronicles will be released in the west next summer (2010).

Another piece of good news comes with the fact that the game has already been rated by the PEGI in Europe as 16+. It's the same rating as the original Valkyria Chronicles, and shows that the game hasn't necessarily been targeted towards a younger audience as many people feared.

While it's absolutely great to hear that the sequel of the best tactical JRPG of the last few years will actually come this side of the Sea of Japan, it's also very disappointing to hear that we still need to wait nine months to a year for it, while Japanese fans are going to play it this winter.

I understand that the game is text and voice acting-heavy, but this long of a wait is simply not justified. Sega seems to be demonstrating more and more that, for them, western gamers are second-rate customers that don't deserve to play games like Yakuza 3 and that need to wait almost a year for a localization that really shouldn't take more than three to four months. Looks like we're good only to be fed more unsightly Sonic spin-offs and mediocre western-made games.

Funny thing is that they complain about sales. It's obvious that a game released when it's already nine months old and the hype has already come and gone, won't sell as well as it could.

Come on, Sega, you used to be one of the major players of the industry, and now your western departments are seriously dropping the ball. Time to step up your game.

Tuesday, September 15, 2009

Valkyria Chronicles twitter teases once again


Valkyrie on the Battlefield
Inserito originariamente da Abriael
The second Valkyria Chronicles tease has finally been solved. The revealed sentence "Listen as the drums of battle echo once more" leaves us most definitely teased, dreaming about the announcement of a new Valkyria game, or at the very least about Sega publishing Valkyria 2 in the west.

Looks like there's more, though, as a third teasing word game from the Valkyria Tribune twitter is already well underway. The sentence this time is: S _and-u_, gal_ia - de_ end-a _l -th_ _-y _u-h_ ld-d _ _r.

At the moment the most probable solution is "Stand up, Gallia. Defend all that you hold dear", while the first sentence of the three was "What goes around comes around"

Putting them together, it definitely looks like something new and interesting is about to be revealed (possibly at Tokyo Game show, given that it's just a few days away), but again, my guess is as good as anyone elses.

Hopefully we won't be disappointed. Valkyria Chronicles was, at least in my eyes, the best game of 2008 and I really hope to see Sega building more on the franchise (besides the upcoming PSP sequel).

End of Eternitry characters get a twitter account


End of Eternitry Website
Inserito originariamente da Abriael
As Star Ocean The Last Hope, the previous RPG by tri-Ace, loses it's exclusive status to be released soon as an improved "international" PS3 version (proving that third party exclusives this generation really are a farce), their new multiplatform JRPG, End of Eternity, is speeding towards the Tokyo Game Show with the marketing machine in full action.

The three main characters of the game Zephyr, Reanbell and Vashyron, just got a twitter account, allowing fans to follow what they "Say".
Unfortunately they are in Japanese, but at the moment there isn't much of interest there besides Zephyr's declaration of agnosticism with a "I live by believing that God doesn't exist" (controversy alert? We'll see).

Looks like Twitter is becoming more and more a prominent part of the gaming Industry marketing machine. It's not surprising, given the fact that it allows developers to reach their customers in a quite interactive and sometimes even fun way. It's interesting, though, to see the Japanese branch of Sega using this kind of marketing tool, given that Twitter isn't really that popular in Japan.
Marketing stunts like this one might actually trigger a microblogging boom in the Land of the Rising Sun. It wouldn't be the first time, given that videogames have always been a trend-setting media there.

Monday, September 14, 2009

Yakuza 4 countdown starts, while in the west...


Yakuza 4 teaser
Inserito originariamente da Abriael
Sega just opened the official website for Ryu Ga Gotoku 4 showing just a countdown set to end September the 24 for a full reveal on the game's features and gameplay. At the moment all that's visible are the legs and flashy shoes of the four main characters.

It's incredibly sad that, while in Japan Sega is already teasing Yakuza 4, here in the west we didn't even get any official word on the possibility of ever seeing Yakuza 3 in English. At least a "No, we don't like your money and we don't know squat about marketing our own products. We won't publish it in the west" would be something already.

It doesn't take a degree in rocket science to notice what kind of following the Yakuza Series has in the west. Sega just doesn't seem to catch on the fact that if they publish a game when it's already almost two years old and on an obsolete console, with absolutely zero marketing and promotion support (like they did with Yakuza 2), it's obvious that it won't sell well.
If they released Yakuza 3 soon enough, with the right promotion and support (just hint at the fact that it's the Japanese Gran Theft Auto, with a much better storyline and characters and you're halfway done), it would definitely sell very, very well. After all it sports top-notch graphics, that are very different from what Yakuza 1 and 2 had, especially compared to what was on the shelves when they were eventually released in the west.
But no, looks like someone skipped their marketing classes in preschool.

Unfortunately since when the former president Simon Jeffery was allowed to steer the helm towards the wrong path, Sega of America seems to be bent on demonstrating the nonsensical argument that western gamers should be fed only western-made games, and we're missing gems like this one because of that.
When Jeffery quit Sega to go and lead just another of the good-for-nothing casual-oriented iPhone developers I hoped for the situation to improve, but unfortunately it seems that I was naive.

Honestly, I wonder if that horrible trend that I define "gamer segregation" will ever end...

Sunday, September 13, 2009

What is a "Gamer"?


Gamer
Inserito originariamente da Abriael
It's most definitely easy to offend people nowadays. Sony mentions "Nigerian millionaires" in a TV commercial and the Nigerian government gets all bent out of shape over it. One dares to tell someone he isn't a "Gamer", and the situation might rapidly deteriorate into a fistfight.

That's more or less what happened (at least figuratively) at PAX, during the panel: Game Culture: How Gamers Impact Society & How Policy Affects Gamer Culture.
As the panelists were having some trouble defining what a "Gamer" actually is, someone from the audience dropped the bomb by declaring: "[I define] ‘Gamer' as someone dedicated to the perfection of fun. You can't do that in 10 [minute intervals]."

And then all hell broke loose. Starting from the pretty mild "fighting words!" from one of the panelists, to the blogosphere being inflamed by casual-gaming-defending enraged bloggers.
This article on Kotaku is especially hilarious, as AJ Glasser goes as far as implying that most women game only for a few minutes at a time (and therefore were offended by the statement) and that the "wrong headed" declaration would go as far as saying that that short games are somehow not really games.
Can't say that didn't make me giggle.

Somehow I think that the vast majority of the ladies attending PAX, and even more so a panel about gaming culture aren't exactly episodic "10 minutes at a time" gamers nor overly casual gamers.
Also, how is that statement implying that short games aren't games? What it says that someone playing "10 minutes" games only isn't a "gamer". It's very different, and I'd say it's also true.

Let's face it. Defining "gamer" is not difficult. It might be difficult to do that without "offending" the ones that would be deprived of such an apparently desirable title (it's funny to see that some actual gamers avoid it not to be defined only by their gaming habits), but the ones that have read this blog for a long time would probably know that I'm not exactly concerned about that.

A gamer is simply someone that dedicates a sizable amount of time and passion to the hobby of gaming. Simple as that. The "Hobby" part is exactly what distinguishes a "Gamer" from someone that just plays games as a pastime when he has nothing better to do.
If you kick a ball against a wall for ten minutes at a time in your backyard, do you define yourself a soccer player?
If you pick up hammer and nails once in a while to patch up a drawer, does that make you a carpenter?

Gaming is just the same. Pulling out your iPhone for 10 minutes of Tetris doesn't make you a gamer. A gamer can do that as part of his gaming hobby, but doing only that isn't enough to be defined a gamer.

I'm sorry if this offends someone (no, not really), but, you know, that's life. Every hobby requires passion and dedication, and gaming is no different.
Looks like defining oneself a "gamer" has become the new kind of hip, like naming oneself a rocker was a few years ago. It's funny to see people getting all bent out of shape if you dare to deprive them of their little title.
Too bad, they'll just have to put a little more dedication into it and drop the iPhone for something a tad more... juicy. Maybe they'll even enjoy it.

Macross Ultimate Frontier will feature a replay function


Macross Ultimate Frontier
Inserito originariamente da Abriael
As the release date in Japan (October the 1st) approaches new details on Macross Ultimate Frontier are being revealed at a steady rate.

Besides the 40 character and the 100 playable robots (impressive numbers for sure for a portable game), there's one feature that will sound especially juicy to eyecandy lovers.

The game will feature a replay function, that will allow the player to save up to 14 replays of their missions and then review them with several playback functions like angle change, swapping focal point between the several mechas involved on te battlefield and so forth.

On top of that there will be also a screenshot function integrated in the replay viewer.

While replays are a common features in racing simulators, they are very rare in other games, and that's something I never really managed to understand. How many times have you thought "that was a great action, I'd love to be able to watch it again" while playing? Now, after the announcement about the absolutely astonishing machinima feature in Uncharted 2, even Macross Ultimate Frontier follows. Are we seeing the start of a new trend? I sure hope so, because replays and screenshots (I honestly can't believe that modern consoles don't have a built-in screenshot feature) really add value to any game, allowing the player to extend the gameplay even further, discovering details that he missed in the heat of the action, and enjoying the visuals more.

Unfortunately I doubt that Macross Ultimate Frontier will ever be released in the west. The licensing problems, thanks to Harmony Gold and company are too complex. It's most definitely a pity, because this is one of the most promising portable games of this year.

Saturday, September 12, 2009

A new tease coming from the Valkyria Chroncles Twitter


Selvaria Bles
Inserito originariamente da Abriael
Quick news. The Valkyria Chronicles Twitter representative has just came out with another tease after the one last week that recited "What goes around comes around". The new one, so far, is _ i _ _e_ -a _ - t_ _ - _r_ _ s - o_ - _ _t_ _e -e _ _o - _ _ _e - _o_ _..

I will edit and complete it while it's updated.

The fact that there's a second part to the tease probably means that the news aren't related to Edy's DLC coming next year, like some thought. It would be meaningless to tease on something that has been announced already. Again, Valkyria 2 announced for the west? A new Next-gen console Valkyria game? We can only hope.

Edit: Looks like it's still going on and no one found the solution yet as of september 12 evening. My curiosity is piqued.

Edit2: Lynx_Maeglin seems to have found a solution that makes sense "Listen at the cries of battle echo once more." if it was confirmed, it could definitely mean some new content, or a new game incoming.

Friday, September 11, 2009

Ladies in videogames: can real ladies like them?


Bayonetta vs Lightning
Inserito originariamente da Abriael
I was having some idle talk with Iantha (our proofreader), about female protagonists in games and the kind of pixel ladies that actual real life ladies could like to play.

I came up (pretty naively, with hindsight) with Bayonetta, and Iantha immediately commented that while she might have some features that could appeal women, she still is a character designed primarily to appeal men. While glasses, a working brain, finally decently designed make-up and outrageous hair are nice, the well-exposed front bumper, the skin-tight catsuit and the fact that she fought in high heels (or guns) pretty much gave out the intention of the character designer to cash on the sexy factor. Women normally won't relate to that kind of things.

Obviously, I got curious, and decided to ask my valiant proofreader what she thought about the issue, and what peculiarities would her ideal female protagonist have.
That's what I've been told:
- Pretty is fine, as long as it's not taken so far as to be the usual "Victoria's Secret model", because we get enough of that by the media already.
- Smart is a must, but being a genius isn't necessarily needed
- Capable, as in being able to face the challenges of the game by herself.
- "And for fu**s sake, stop with breast and rear shots so much in fighting scenes, That's just a dead give away that, not only did a man design the game and the character, it was also meant only with other men in mind".
- She doesn't have to be or have a romantic interest. It's good for some stories, not for others.
- She doesn't need to be really shy. She can actually flirt some, without coming out as cheap.

At then, I was quite interested by seeing how radically her views conflicted with mine on some points (especially on stopping the "eyecandy" battle angles... but I'm a man, sue me :P) and asked both her and Matsuridream (that as the moment is sick, that's why she's holding back a little on posting) to give me such examples of female protagonists and characters they found likeable:
Iantha came out with Jade (Beyond good and Evil), Alexandra (Eternal Darkness), Yuna (Final Fantasy X) and Fran (Final Fantasy XII).
Matsuridream named the three protagonists of Magic Knight Rayearth, Quistis (Final Fantasy VIII) and very surprisingly Soul Calibur's Sophithia (that Iantha hates).
They both agreed on Metroid's Samus.

While the reasons behind most of such names are pretty evident even to a man, since they are realistic, capable characters with more brain than boobage, a couple of them surprised me a lot.
I surely couldn't expect Matsuridream naming Sophitia. Iantha sees the game of the bame of the dignity of all women, and the oversexualization of the the female character in it is... well... glaring.

Though, her explanation definitely makes sense: "Obviously Ivy was made for the dominatrix, sword/whip wielding, boob-jiggling lovers of the world, but while yes, Sophitia does have the tendency to give the occasional panty-shot, she has one of the more thought out looks that is for the most part realistic, and while appearing emotionally and physically strong, isn't overly so - ergo overshadowing her feminine side."
Digging deep into that answer, it's easy to understand that at least some ladies actually like to see characters whose feminine side isn't completely canceled out by strength, both physical and mental.

If you think about it, it isn't actually easy, for a game designer, to devise a character that, while being a fighter, and a capable one at that, isn't a complete spitfiring bitch that has allowed her feminine side to take a backseat to her muscles. Some have tried, some have managed. but many have failed or haven't even tried.

I was kind of surprised by Iantha's choice of Fran as well. Turns out I was pretty much swayed by her skimpy clothing (again, sue me :P). By going beyond my superficial hormonal sight, it's quite easy to notice that she is actually a very classy lady, feminine but composed and capable to handle situations in style. It's not surprising that such an image can appeal to real ladies.

We can definitely say that revealing clothing isn't an "absolute no no" for female gamers, and while it can be seen as a negative side, if paired with a cool and interesting character it can become acceptable. Maybe Iantha will re-evaluate Bayonetta too when the game will come out? Hopefully she'll tell you herself, since I'm still trying to persuade her to write directly.

The most glaring difference between my views and theirs was Samus. Again, I was sidetracked by the oversexed image that has been given to her by the introduction of the tight latex-like Zero Suit. The girls, instead, had a deeper impression of her earlier looks. When Samus was initially introduced, "all that could be seen was the armored suit which she wore. There were no clues that she was female up until the end of the game, when the helmet came off and it revealed that she was indeed a female. This was one of the first games to break the typical stereotype of the male protagonist" (says Matsuridream), and that actually caused many male gamers to "freak out" as Iantha said, because they didn't actually notice that they had played a girl until then.

Being "more than meets the eye" seems to be another quite interesting aspect of a character that can appeal female gamers.

That male and female gamers look up to their characters in different ways, and consider different parameters when deciding what they like and what they don't (yay, Dr. Obvious!). My personal opinion is that there's a character coming, in the near future, that has the potential of appealing to both audiences fully.
That's Final Fantasy XIII's Lightning.
Her appearance definitely isn't oversexed. While visually very appealing (she has been on one of my desktops for the longest time), her breast size is definitely much below the average of videogame heroines and her clothing is quite realistic. The only concession to sexiness are the miniskirt and a slightly exposed belly, counterbalanced by the well covering jacket and turtleneck sweater.
She is definitely a capable fighter, and she seems to be quite a lot more than meets the eyes. Will she show us a feminine side as well? I can almost bet that she will.

Will she manage to appeal to both the ladies and the gentlemen building a steady bridge between the Mars and the Venus of gaming? We can only stand by and see.