Thursday, October 29, 2009

Selvaria is back in Valkyria Chronicles 2! Box Art and new media.


Valkyria 2 Box Art
Picture uploaded by Abriael
As every thursday, Sega treated us to some Valkyria Chronicles 2 news and media.

First of all, something really surprising, Selvaria Bles, the imperial general that was a personal favourite of many during the first Valkyria game will be back in the sequel as a guest character allied with the Gallian forces. But there's a catch. The code to unlock her will be given only to the ones that preorder. Given the way she left the scene in the first game, I'm curious to see how she will be introduced and if she'll play any part in the story (doubtful). In any case, I'm quite happy to see her back, and I'm pretty sure I won't be the only one.
You can see some art and a gameplay screenshot with her below.

Also, the box art of the game has finally been revealed. You can see it above.

Two videos featuring Baldren Gassenarl and Odrei Gassenarl have been added to the character section, featuring the moment in which they first learn about the main characters and the Lanseal unit. and a whole new fansite kit has been released in the download section, delivering a whole slew of new screenshots that you can enjoy in this flickr gallery. Some of the screenshots also hint to the possibility of having to fight against class A in what seem some kind of training battle.

Selvaria BlesSelvaria Bles in Valkyria 2

The more I read about this game, the more excited I get. The return of Selvara is a quite smart move on Sega's part, Hopefully this preorder bonus will be available even to us westerners when the game will cross the Sea of Japan (or the Pacific, depening on which side you live) next summer.

Tuesday, October 27, 2009

Assassin's Creed Lineage released. Awesome.



Awesome is really the only word to describe the short Assassin's creed movie Ubisoft released today. Hybride managed to bring the Assassin's Creed 2 universe to life wuth a quality very similar to theatrical movies. I can only hope that they decide to make one sooner or later, but looking at the effort put into this series of shorts, I'd say we can definitely wait for an announcement about that sooner or later.

The only flaw, unfortunately, is the mispronunciation of some italian words and names (like "Stefano" with the accent on the "a" instead of the correct one on the "e"). Since they decided to use some Italian words in the dialogue (a choice that I personally don't like too much, mixing languages simply doesn't make much sense), they should have at least hired a native speaker consultant.

Monday, October 26, 2009

Ar Tonelico III detailed


Ar Tonelico III
Picture uploaded by Abriael
Yesterday, during an event in Tokyo, Banpresto finally detailed the upcoming PS3 JRPG Ar Tonelico III, to be released in Japan on January the 28th, 2010.

The game wil be the first of the series to use 3D graphics, with a lovely cel shaded style that fits the series perfectly, and will be paired with beautiful anime cutscenes. You can see quite a lot of screenshots and artworks on the Japanese website Game Watch, and the new official trailer below.
If the music through the game will be even near to the quality of the track used for the trailer, we're in for a treat for sure. After all music plays a central role in the Ar Tonelico series, and this third chapter will be no exception to that rule.

While the Reyvateils (a race of artificial humanoids able to use the power of the hymnos to attack their enemies) of the Ar Tonelico series always fought using music, the third chapter will use the Adaptive Music technology of the CRI Middleware to actually create the music in real time.

The game is still set in the world of Ar Ciel, and more precisely in it's third tower. Inside an immense structure named Soul Cluster there are two cities, Clusternia, ruled by reyvateils, and Archia, ruled by humans. The relationships between the two cities are very tense.

Clusternia is divided in districts. The Reyvateils' district is a perfect utopia ruled by Original and Beta Reyvetails. Every aspect of one's life in the district is planned to achieve a comfortable and serene lifestyle. Near the base of Clusternia there's the Slaves' district, where humans live in slums made of small and poor houses. Humans are basically treated as servants and subject to the rule of Reyvateils.
The story will start in the village of Aoi Valley, situated at the very border of the slaves' district, inside the weather control system. Due to it's location the wind always blows very strong.

For now three characters have been revealed:
Aoto: he's a disciple in Tower construction, he's very reckless and hard headed, but also characterized by a strong sense of responsibility. Initially he isn't really interested about the political rule of Clusternia, but he starts to antagonize them after meeting Saki and witnessing the destruction of his village. He's voiced by Noriyaki Sugiyama (well known for having lent his voice to Uryu Ishida in Bleach).

Saki: Escaped from the Archia laboratory, she's been created for an unknown us purpose. Her escape several years before the beginning of the story apparently jeopardized some important plan, and that's why she's forced to hide. When put in a strong state of stress she can use a power named "miracle". She's voiced by Mai Goto.

Finnel: She's a clumsy and goofy Beta Reyvateil that works as a barmaid at the Yokkora restaurant. She seems to be the key of an important plan originated from the government of Clusternia, and to have a peculiar ability to get in trouble. She's voiced by the popular Eri Kitamura.

During the game Aoto can "dive" in the spiritual world of each Reyvateil, called Cosmosphere, deepening his bond with them and chosing between various personalities that will affect the way in which the reyvatail fight. Such personalities are represented by different clothes, that increase the power of the Reyvateil when worn (in a SailorMoon-Like transformation).

During battles Aoto's task will be to defend the Reyvateil behind him so that she will have the time to unleash her power without being harmed.
When the power of the reyvateil is unleashed, the R.A.H. system is activated, combining several elements chosen by the player to create music dynamically. If the combination is correct the power created will be devastating.

Ar Tonelico III definitely looks like a top-notch title and marks the passage of another popular JRPG franchise to the current generation of consoles. Now that the PS3 is starting to become really popular in Japan due to the price cuts, we can definitely expect the JRPG genre to bloom again, as the PS2 will finally reach it's well deserved retirement even for smaller developers. We'll have to see if Microsoft will try and keep up the JRPG push that they attempted during the beginning of this generation, but at the moment, expecially due to the strong sales in the domestic market, the PS3 definitely looks more and more likely to take the title of JRPG queen back from it's rival.
Personally, I can't be more happy to see the JRPG genre raising to glory again, after the slow start. We've been fed even too many western games with their generally mediocre stories (besides a few lovely exceptions) until now, and a rebirth of the Japanese gaming industry can only be welcomed as a positive fact for classy gamers. I have a good feeling, and I'm quite sure that we'll see quite a few interesting games announced in the next few months.

Friday, October 23, 2009

Dragon Age Origins PS3 to hit the US on november the 3rd

The special announcement made by Bioware today on the Playstation Blog was that (only in the US) Dragon Age Origins for the PS3 will be released on november the 3rd, at the same time as the PC and 360 version. Unfortunately Europe will continue to be the gaming ghetto, and will follow later this November at a date still to be determined.

Thank you for nothing Bioware? The funniest bit is that the announcement was made on the first touted "live chat" of the European Playstation blog. So basically Bioware came to us to tell us "sorry mates, you're still second rate customers, better luck next time".

They also commended the power of the PS3 saying "We are really happy with the results on the PS3. It was our first experience and we were really impressed with the power of the machine. I think fans will love the end result!" and graciously let us know that they're exploring Home but they have no plans for it at the moment.

Finally, there will be an HDD install, but it's not mandatory.

In any case, I personally advise everyone that has an half decent PC to get the PC version (I sure will). The slew of new content and the graphics enhancements that the PC modding community will bring to the game are too good to pass.
Seriously, if you have a PC that's not from world war 1, and you get the non-moddable console version of games like this one, you're ripping yourself off.

If you still didn't preorder it, you can on Amazon.com for PC, PS3or 360(sponsored link), but again, if you have a PC that can run it, my advice is to get the PC version without a second thought.


Thursday, October 22, 2009

Tank warfare introduced to Valkyria Chronicles 2


Lavinia Lane
Picture uploaded by Abriael
It's thursday and as usual Sega updated the Valkyria Chronicles 2 official website. Of course our resident Valkyria fanboy is here to report about it (even if on the fly, I'm at work... pretty bad day today...).

Besides a new clip featuring some dialogue between Jerry and some secondary characters, today's update is mainly centered around tank warfare, with the first movie featuring a tank in action and with the introduction on the blog of of another new character, class G's tank driver, Lavinia Lane (in fact we were missing another anime stereotype, the tomboyish female mechanic).

In addition to it, there's also another chatty and giggly video-interview in the download section that you will probably find interesting only if you can understand Japanese.

Wednesday, October 21, 2009

Breaking News: Nintendo fanboys are a dying breed, again


Nintendo Fanboy
Picture uploaded by Abriael
Earlier this generation, looking at gaming sites dedicated to multiple consoles, It was quite easy to spot a lot of Nintendo fans. After a couple very harsh generations for their brand of choice, they were finally able to be the ones standing on the podium of the best selling console, jeering and laughing at the Playstation and Xbox fans.
You couldn't criticize Nintendo and their marketing choices without being hit by a tsunami of angry fanboys in pretty much every site you visited.

Now the Wii is still way ahead in total sales, but the Nintendo cheers seem to have considerably lowered in numbers and volume. Nintendo fans are growing silent and starting to isolate themselves in their few little Fort Alamos where the Nintendo fanbase is still strong, more or less like they used to do during the previous generations.

It's actually not surprising. Their numbers have lowered considerably since the initial Wii craze, as many fans turned into disgruntled customers. One of the most common sentences in many, many gaming forums is "I used to love Nintendo, but now...".
It's obvious that the few that still resist in their blind faith have to move somehwere where they're not made fun of as soon as they talk about that Shigeru Miyamoto poster to which they pray every night before bedtime...

But Nintendo fanboys are still there, even if hidden, and expecially if you visit their own sites, you can still hear their excus... ahem, the reasons why they still love Nintendo:
- But the Wii sells the most of all home consoles!
This is, of course, the most common. Too bad that it sells the most to non gamers, that play on it for a while and then slap it in a closet to gather dust.
- But Nintendo makes great games!
Granted, while I personally can't care the less for any Nintendo franchise that isn't Metroid, because of the childish and fluffy undertones that they have to squish in basically every game they make, they do still make a few quality games. Unfortunately only a fraction of the first party line-up and a very negligible percentage of the third-party games aren't enough to satisfy most discerning gamers, expecially when the technology inside the bowels of the console isn't powerful enough to support truly deep games, forcing developers to perform miracles to obtain results that would be considered barely decent on any other home console (and probably even on a PSP...).
- But Nintendo games are a bridge between gamers and non gamers!
This is probably the personal favourite of many Nintendo fanboys that try to depict Nintendo as the messiah that will show the light to the non-gaming crowd and usher the unbelievers into the heaven of gaming. As if.

For every game that might, in the light of a miracle, push a non-gamer towards gaming, there are ten Wii games that will kick him back to the limbo of casuals, and Nintendo markets those games much more strongly than any core or core-like game in their line-up. Every single Nintendo piece of advertisement pushes users or potential users of their console towards their fluffy, childish world of super-casual gaming and away from core gaming. There are probably many more gamers that, in their blind love for Nintendo, became casual gamers, than non-gamers that saw the light and became core gamers.

The problem lays exactly there. Many Nintendo fans are surprised that the (few) core games on their console of choice are overlooked by fans of other consoles or by most multiple-console owners, that continue to call the Wii a console for casual gamers.
Unfortunately most of the times they don't ask themselves the reason why that happens.

Who is at fault? Third parties that continue to drool tons upon tons of unsightly shovelware with the "Original Nintendo Seal of Quality" on the cover?
The Gamers that don't support the few core games that are released on the Wii, making them, more often than not, fail miserably in the sea of oblivion?

No.
The culprit is none other than Nintendo.
In this day and age, a company is identified strongly with their marketing, and if such marketing is strongly condensed on certain demographics, that group becomes the target of the company and strongly characterizes the general perception of it, both in the eyes of the consumer and of other companies.

Nintendo is probably, between the three "big" console makers, the company that spends the most on TV ads, and that solidifies a lot their target with those portrayed in such ads. One would think that they would diversify, but they don't.
While they do display people of varied age ranges in their commercials (from kids to the elderly), the behavioir of such people is always the same. They behave like kids, with big faked smiles, lots of cheers and a demeanor that would make most core gamers cringe in pain and disgust.

Personally, every time I see a Nintendo commercial, I can only feel ashamed about the possibility that many non-gamers may think that people that play games on consoles are like the ones portrayed. To be identified with those absolutely dumb-looking, fake-smiling, nonsense-spewing cretins is indeed a shameful affair.

That, of course, reflects even in Nintendo's choice of testimonials. Just to make an example, here in Italy the most recent Nintendo testimonial is Juliana Moreira, a TV starlette that since her debut intentionally plays the "dumb as a box of rocks" girl role. Unfortunately if you're not Italian I doubt that the youtube video linked above will properly convey the "oh my god, what a total airhead" feeling she intentionally (and probably artfully) gives every time she opens her mouth, but I'm pretty confident that looking at Nintendo commercials you'll easily be able to find your local equivalent.
Such a choice of testimonials, of course, ends up amplifying the "Nintendo is for dumb kids" effect that their whole marketing campaign conveys.

Can't be surprised, in the light of this kind of campaigns, that people perceive the Wii as a console for non gamers, and most brave attempts to create core games on it end up in failure. Dead Space extraction is just the latest victim of that trend.
Core gamers are only a mere fraction of the Wii installed base, and it's very safe to assume that any core game developed on the PS3 or the 360 (whose installed base is smaller, but almost entirely made of core gamers) will sell more than the same game developed on the Wii. Third parties have no reasons to develop most of their core franchises for the wii, simply because Nintendo's marketing doesn't support their efforts at all.
It's quite obvious. You don't sell a Ferrari in a bicycle shop, after all.

As Nintendo is the only culprit of the image they built for themselves, they are the only ones that can overturn it. Unfortunately, for that to happen, Nintendo needs to face a crisis. The current slowdown of sales may be the beginning of such a crisis, expecially with the fact that the recent price cut and that aberration named Wii Fit plus didn't really manage to make a consistent impact compared to the price cuts of the PS3 or even the 360. With the extremely strong line-up of upcoming Sony and Microsoft exclusives (and multiplatform games that aren't on the Wii) , things are starting to look rather bleak for Nintendo.

Personally, as a gamer, I like to see every console succeed, but I'd like more to see Nintendo starting to respect core gamers again and then succeed. That's why I can only hope that the little crisis they are facing now will turn into a full blown emergency, forcing them to realize that casual gamers are fickle, have no brand loyalty and will jump ship as soon as the competition offers something better at an affordable price. With Sony's motion controlker and Microsoft's Natal in the pipeline, the Wii is looking more and more like a child's toy.

They already lost a good portion of their fanboys. Hopefully they will realize that and stop the bleeding. Respect the gamers, and the gamers will respect you. It's that simple.

Monday, October 19, 2009

German "videogame burning" ends in Epic Fail


Book burning
Picture uploaded by Abriael
Last Saturday a German advocacy group named Aktionsbündnis Amoklauf Winnenden staged an event in front of the Stuttgart opera house, during which people were supposed to come and throw their "killer" violent videogames into a giant trash can to be disposed. An event disturbingly reminiscent of the book burnings that the Nazi party sponsored prior to world war 2.

The cretins in question (yes, I wrote "cretins", because that's what they are, I apologize for my lack of political correctness... not really) set up a big trash can at the selected location, and waited.... and waited.... and waited. Because, as expected, basically no one shown up to trash their videogames as clearly shown by this and this youtube videos.

As reported by a local on Kotaku, in the end the whole "booty" that the silly advocacy group managed to trash was one copy of GTA San Andreas (PS2), one of Def Jam Fight for New York (PS2), one of Small Soldiers (GameBoy) and a copy of the freeware game Open Arena.
While Open Arena was nicely "offered" by the local gaming community to make fun of the idiocy of the event, the two PS2 games still had their foil and price stickers on, clearly showing that they were bought by the advocacy group themselves for the event.

Of course the media are always fast to bite on this kind of worms, and they went as far as staging some "tossing scenes" with kids (you can see it on in the
second youtube video), that were encouraged to throw the boxes again and again inside the giant trash can, in order to get the best angle. It goes without saying that they never shown the interior of the container, to try and give the impression that the idiotic event was a success.

Too bad for the credibility of such media, and for the cretins that organized this modern-day book burning, the internet is gaining more and more power, the power to show everyone the truth. Thank Goondness for Youtube and user generated information.

So, I'm sorry for you (no, not really...) Aktionsbündnis Amoklauf Winnend. The passion of gamers is much stronger than your feeble and useless demonstrations of bigoted stupidity. Videogames are slowly but surely becoming one of the most solid and acclaimed media in our modern world and there's absolutely nothing you can do to change that. Maybe you should just learn to live with it and use your energies and money on something more constructive and less laughable.
There's only one definition for what you have done: Epic Fail.

Sunday, October 18, 2009

The Tales of Vesperia dilemma


Tales of Vesperia
Picture uploaded by Abriael
Tales of Vesperia is one of the few JRPGs released so far this generation that wasn't rushed out of the door with poor quality or evident flaws. Yet, it's known as one of the worst slaps in the face to many gamers that bought it (and bought an xbox 360 with it) believing it was a 360 exclusive, only to see it announced for PS3 a few months later. Not only ported, but improved and with added content as well.

I'm not here to digress on how this might be Namco Bandai's or Microsoft's fault. It's a done deal, and pointing fingers won't help, even if such an operation can be defined "shady" at best.

There's, though, another problem related to this subject. A problem that Namco Bandai seems to be determined to overlook, in the face of their customers.

Many people that own both a PS3 and an Xbox 360 didn't buy Tales of Vesperia at release, for one reason or another (I, for instance, had too many games to play then, and planned to pick it up later), and now are stuck in an unpleasant limbo of doubt.

To buy the Xbox 360 version, with chances to see the PS3 version announced for the west right after, or to wait more, in the hope that Namco Bandai will finally wake up and release the PS3 version on this side of the Sea of Japan? If the two versions were identical, then there wouldn't be a problem, but they aren't.

The PS3 version doesn't just have one extra character and a few gimmicks, but full voice acting taking advantage of the Blu-ray storage space, which makes it undoubtedly a superior product, at least quantity-wise.

In the end the dilemma is clear. to buy the game now, and play an inferior product, or to wait until who knows when, and finally playing the definitive version of the game?

While Namco Bandai is entirely entitled to decide whether or not to release the PS3 version of the game, the problem doesn't lie in such a decision. The problem lies in their stubborn silence on the matter. In the fact that they simply leave us in the dark without a simple "yes, we'll do it, just wait" or "No, we are not doing it, if you want Vesperia and you can't read Japanese just buy the 360 version".

No matter how you look at it, no matter if they behave like that in the hope that gamers will buy the 360 version now and then the PS3 version later, it's simply a poor business practice and shows an unsettling lack of respect for us, the customers.

Unfortunately Namco Bandai, just as much as Sega, has always been quite poor in giving information about localization of games that aren't their major IPs like Tekken or Soul Calibur (same as Sega with games that don't feature a blue hedgehog whose retirement is way past due), and more often than not, they love to leave their fanbase in the dark about their intentions, alienating part of such customer base in the process.
The Gundam franchise is another example. Gundam Mobile Ops for 360 has been released in Japan more than a year ago, and despite the requests of the fans and a petition, Namco Bandai never said a single word about a western release. Gundam Senki? It's very possible than a year from now it'll be in the same situation as Mobile Ops, with fans petitioning and Namco ignoring them.

It's not like we're asking that much, from this side of the Sea of Japan. We're not even asking them to stop treating us as second rate customers and release all their games in English (even if they really should consider such an option, there's always a sizable customer base for a well marketed Japanese game, and companies like Atlus are demonstrating it beyond any reasonable doubt). We're just asking that little bit of respect needed to, at the very least, tell us "yes" or "no". Not even "when". I'm sure quite a lot of us would be happy already to know whether Tales of Vesperia for PS3 will ever come to the west or not. If it will, we can finally wait at ease, if it won't, we can just go and buy the 360 version without fear of being scammed.

It's that simple.

Friday, October 16, 2009

New details for White Knight Chronicles 2


White Knight Chronicles 2
Picture uploaded by Abriael
Level 5 revealed today a few new details on their Upcoming PS3 exclusive White Knight Chronicles 2 (the sequel of White Knight Chronicles, that will finally be released in the west at the beginning of next year).

Thanks to the art released recently (that you can see on the Japanese portal Gpara.com) we can catch a glimpse of some environments and monsters of the sequel, as well as the Knights. It's interesting to see that this time around there will be a female knight, the Moon Princess.
This enormously boobed and pinkish new knight (stereotypes much?) will, guess what, use a bow and be specialized on long-ranged combat. After all Kyodo (the art of the Bow) is the most popular martial arts between females in Japan, and that's reflected quite abundantly across most JRPG. If there's an archer character, chances are that she'll be female.

The story of the game will be expanded and, according to the producer Akihiro Hino, while being a direct sequel of the first White Knight, it will become "much deeper, and grander".
The game will begin (as shown in the trailer) with the Kingdom of Balandor on the offensive against the base of operation of Wizard. Leonard and his companions are involved in the attack, but what seemed a war that was about to end, will be destined to evolve and escalate into a full scale comflict that will swallow the whole world.
While not extremely original (but is that even important?), it sure seems a good starting point for the kind of epic story that really suits my personal taste.

The producer also said that the sequel will involve the player-created character a lot more in the story, while in the first game his or hers only purpose was fighting and following Leonard around.
An interesting detail shown by some of the screenshots is a crest similar to Leonard's wielded by the player-created characters. With the sequel they will be able to earn their own Knights (customizable knight? yes please!) and transform themselves.

The online mode will also undergo a radical evolution, with parties now being able to hold up to six players and a whole slew of new armor and equipment available (some are visible on Gpara.com at the bottom of the page).

The game definitely seems interesting, and with the announcement of Ar Tonelico III, looks like the PS3 is slowly going to take back the title of "queen of JRPG" that the 360 stole from the PS2 earlier this generation. We'll definitely stand-by and see what will happen.

Thursday, October 15, 2009

New videos and characters for Valkyria 2


Juliana Eberhart
Picture uploaded by Abriael
It's Thursday, and it's time for our resident Valkyria fanboy to give you an update about Valkyria Chronicles 2.

Today the website update was very sizeable. First of all on the download section we can see part 3 of the Tokyo Game Show trailer, giving a through explanation of the gameplay and tactics of the title. Guess what. It's basically identical to the first Valkyria, so everyone will feel right at home with it.

In the keyword section there are two movies. One centered on the formation of Class G (the class at Lanseal Military academy to which the main character belong), the other showing a cutscene in which the students prepare for military training.

The Battlefield section finally shows the shield soldier, that will be able to use his massive shield to get near the enemy without a scratch and then deliver devastating melee attacks with his hammer.

Also, a lot of new charcters have finally been introduced. Can a school in a Japanese anime or game not have the typical rich, snobby and beautiful class representative? Of course no, and the Lanseal academy is no exception with Juliana Eberhart, the representative of class A, that gets her own introduction movie, and seems to be destined to be Aban's rival. Adorable in a delightfully tsundere way.
The other members of Class G have also been unveiled in the blog: Reimond Moen, Erik Kampman, Colleen Celsius, Magari (like Jerry she's a Darksen, so she doesn't have a last name), Nicol Martin and Joachim Aasen. Judging from the character design alone, it seems that all the school anime stereotypes have been included: the big and a tad dumb guy, the rebel, the upbeat abd brillant best friend, the shy and studious girl, the short and shy bookworm and the happy-go-lucky and friendly boy. Anime fans will definitely feel right at home with this cast.
I sure do, but there seem to be a lot of characters still to be unveiled, so we'll have to stand by and see what the next update will bring, next week.

Wednesday, October 14, 2009

My first Dragon Age Origins Character


Abriael - Dragon Age
Picture uploaded by Abriael
Today Bioware released the character creator for Dragon Age Origins. It's not a mystery that I'm waiting for the game very eagerly. There are so few things with it that can go wrong, that I'm quite sure that it'll manage to replace Oblivion and the Neverwinter Night series in my heart. That's why I immediately downloaded the creator and started working on my first character.

I already preordered the PC version. Despite having both PS3 and 360, there's absolutely no reason for anyone owning a PC that wasn't bought during the Cold War to buy the console versions deprieving himself of the improved graphics and of the whole slew of added content that the inevitable modding community will bring. Oblivion should have thaught us well. The moddability of the PC version of this kind of games trumps consoles with no chance of appeal.

The character creator itself isn't as deep as that of Oblivion. It offers a lot of options to customize our appearence (face, hair, eyes, nose, chin, ears...) but instead of giving free roaming sliders like Bethesda did, each option has several presets. While the freedom purists will frown at that, it gives people a much easier time in creating characters that aren't warped monsters from hell.

Bioware seems to have understood at least partly what the modding communities of previous games shown. Most people want characters that look good, and while Dragon Age characters still don't look as awesome as those from a fully modded Oblivion, they sure show a lot of inprovement compared to unmodded versions of previous games. At the very least the men don't look like ugly crooks and the women are attractive.

An interesting feature of the new character creator is the choice in expressions for the character portrait. It gives me some very good hope about the expressiviness that characters will be granted in game, that's normally quite lacking in other games of the genre and reaches peaks of absolute horror in Oblivion.

As a final note, it's quite nice to see that characters of the game will be uploadable on the Bioware Social network, allowing us to brag about our kills or simply about the appearence of our hero/heroine.

Honestly, I can't wait for the release of the game. If you still didn't preorder it, you can on Amazon.com for PC, PS3or 360(sponsored link), but again, if you have a PC that can run it, my advice is to get the PC version without a second thought.

Hokuto Musou revealed, coming to PS3 and 360 in 2010


Hokuto Musou
Picture uploaded by Abriael
In a press conference earlier today Koei Tecmo finally revealed Hokuto Musou, the new "Dynasty Warriors" game that will be based on the classic manga/anime Hokuto no Ken (Fist of the North Star).

The game will be released in Japan sometimes in 2010 for PS3 and Xbox 360, we have no word yet on a western release.

Two game modes will be available. "chapter of the Legend" that will have a more action-adventure feel, and will follow faithfully the events of the first series of the manga/anime, and Hokuto Musou, that will be more similar to the classic Musou gameplay. An interesting detail is that Hokuto Musou will sport a new physical engine that will allow the destruction of the environment, and that blood will be fully displayed (element that will probably give it a Cero: C rating, the equivalent of M). I personally didn't expect anything less, given that Hokuto no Ken is definitely a quite violent manga.

Given that the series was created during the '80s , all the characters have gone through a restyling, expecially in their clothing, under the supervision of the original authors Tetsuo Hara and Buronson, that were present as well at the press conference and are said to be deeply involved in the development of the game.

During the presentation Koei Tecmo shown two long segments of gameplay, a battle between Kenshiro and a large number of low-level enemies that follows the initial stages of the manga, and the first boss fight agains Shin. You can see several pictures on the Japanese portals Game Watch and Gpara.com, alongside several other pictures from the presser.

The opening and ending themes will be sung by the popular J-pop singer Nana Tanimura, that was at the presentation cosplaying as both Yuria and Mamiya.
The main cast of voice actors will include some quite popular names: Katsuyuki Konishi will be Kenshiro, Fumihiko Tachiki will voice Kenshiro's brother/nemesis Raoh, Hōko Kuwashima will be Yuria and Kanae Itō will voice Lin.

I'm definitely excited about this game. While I'm not a big fan of the Musou franchise, Hokuto no Ken has played a major role in my education as an anime-fan, and this new game seems destined to bring some innovation to the Musou franchise as well. You wa SHOCK!

Tuesday, October 13, 2009

Lunar Harmony of Silver Star: New screenshots and info

GameArts just released a slew of new screenshots for Lunar Harmony of Silver Star, the remake of Lunar the Silver Star Story slated for release in Japan on November the 12th (and in the US sometimes later from NIS America). You can see them on the Japanese website Game Watch.

As usual they show a lot of dialogue remade in the thypical style of Japanese visual novels, and show quite a lot of care graphically.

Also, the two main enemies (the Magic Emperor and Zenobia) have been introduced (or re-introduced, since we're talking about a remake).

Finally, a few details have been given about the gameplay: Like in the original game, touching the statues of the goddess Altena will refill the party's HP and MP, a dash feature will allow to avoid fights against the enemies, that will be visible in the game world (no random encounters, yay!). That said, we know that no self respecting JRPG player would really do that, given that killing random enemies is indispensible to stack up on experience and level up enough to fight the bosses. It's still nice to have the option, of course.
Finally, through the main menu, the player will be able to freely customize the formation on a 6X8 squares grid, with different effects on combat according to the relative positions of enemies and characters.

The more I see about this game, the more I get excited about it. The Lunar Saga has always been a personal favourite of mine, and I'm really happy to finally see a remake that will probably do it Justice. We can only hope that Lunar Eternal Blue will also be remade like this (even if I'd rather see it on a current-gen home console). It'd be so worth it...

Monday, October 12, 2009

From Software puts a bit of Pokemon in your Armored Core


Armored Core Silent Line
Picture uploaded by Abriael
The enormous (and pretty undeserved) success of that childish aberration called Pokemon has prompted many game developers to make clones or to put elements from it into their games.

The latest "victim" of this trend is From Software, that will release the newest (and portable) iteration of their Armored Core franchise in Japan on November the 11th.

The new game will not only allow you to take part in the usual mecha battles typical of the franchise, but, with the introduction of the new "AI Arena" feature, will also let you treat your mecha as technological pokemons that can battle each other 1 vs 1 or 2 vs 2 while controlled by the artificial intelligence over the "ad hoc" connection.

Luckily, as a radical difference with Pokemon franchise, Armored Core always had a pretty good story to add some meat behind the battles, but the Arena function allows for a different layer of gameplay, more concentrated on the customization and "care" of your mech than on the actual piloting skills, so I'm pretty sure many will find it interesting.

You can also find some new pictures of the game on the Japanese portal Game Watch.

Personally I always liked the AC franchise, even through "unfortunate" incidents like Armored Core 4. Hopefully the game will get a western release soon after the Japanese one.

Sunday, October 11, 2009

Koei Tecmo teases a new Hokuto no Ken game


Hokuto no Ken
Picture uploaded by Abriael
Koei Tecmo just opened a teaser site for a new game, also showing a teaser video (that you can see below).
But what game could it be?
The answer is quite obvious to any self-respecting manga/anime fan. The lady letting herself fall, the post-apocalyptic scenario, and the Big Dipper showing at the end give it away leaving no doubt.
It's Hokuto no Ken, also known as "Fist of the north star", one of the most popular manga and anime series of all times (at least in the nations that saw the series aired on TV when most current Anime fans were young).
Given the fact that Koei Tecmo is well known for the Musou (Dynasty Warriors) franchise, and that it's gameplay has been applied to other franchises already, it's not unlikely that the new Hokuto no Ken game will follow the same route. A route that's perfectly fitting to the original manga given that most of it portrays Kenshiro (the main character) beating down gazillions of enemies in perfect Musou-style.

I'm personally quite pleased to see the Hokuto no Ken series translated into a new game. It's about time for the younger generations, with their misguided appreciation for childish aberrations like Dragonball and it's unsightly offsrpring, to be shown what a real fighting story should be like.

The game will be unveiled in 3 days, on October the 14th. We'll be sure to stay tuned.

Friday, October 9, 2009

Valkyria 2 website updated: new trailer and fansite kit


Valkyria Chronicles 2
Picture uploaded by Abriael
Time for our weekly news for Valkyria fanboys :D
This week the official Valkyria Chronicles 2 underwent a fairly sizeable update, with a new trailer (that you can see below) and a new fansite kit that you can download here, sporting quite the slew of new artwork and screenshots.

The trailer is quite lenghty, going more in depth in the story behind the game. An interesting detail is that it shows a quite gutsy princess Cordelia. Looks like the actions of Squad 7 during the first Valkyria Chronicles changed her quite a bit, and for the better. There's also a quite sizeable showing of the Gassenarl faction, with an interesting part that lets us observe the artificial Valkyrie in action. Speaking about Valkyrie, Alias gets a nice slice of screen time at last, leaving us even more dumbfonded about her role in the story.

Two short clips have also been added to the Battlefield section (showing the anti-tank class in action) and the Keyword section (introducing Gassenarl).

As a final side-note, the blog has been finally overhauled, leaving behind the Valkyria Chronciles 1 style and characters and adopting a look that's more ficting with the new game. This week it also shows a stunningly beautiful Selvaria action figure that... I want... seriously.

Selvaria Figure

I have to say that I really loved the new trailer, as it finally starts to move from the "tease" phase into the "showing the meat" phase. The more I follow the development of this game, the more I think that it's a little gem in the making and has the full potential to live up to it's predecessor.


First screenshots of Fate/EXTRA unveiled


Fate/EXTRA
Picture uploaded by Abriael
TYPE-MOON just released the first screenshots of Fate/EXTRA. Fairly surprising screenshots actually. Everyone is used to see Fate as a graphic novel, with a graceful illustrated graphical style. The first screenshots of Fate/EXTRA overthrow that style, showing fully 3D environments and characters.

While story-driven dialogue scenes won't missing (and they'll still be in 3D) the game will be an action-packed dungeon crawling RPG, so this kind of style is quite appropriate.

If you want to see the rest of the (few) pictures released today, you can head over to the Japanese portal Gpara.com

Thursday, October 8, 2009

New info unveiled on Final Fantasy XIV


FFXIV Blacksmith and Lancer
Inserito originariamente da Abriael
The Final Fantasy IV website has been updated letting us catch a glimpse of the classes of the Armory system (that are now named "Disciplines").

The Disciplines are split between "War", "Magic", "Land" and "Hand". The first two are self explanatory, as War relies on weapons and armor and Magic relies on magical powers. The disciplines of Land are related to harvesting, and guess what, the disciplines of Hand govern crafting.

Sound familiar? Good. Because it is.

Only the disciplines of War and the disciplines of Hand have been unveiled. The crafting profession available are pretty usual: Alchemist, Blacksmith, Culinarian, Tanner and Weaver. I really don't think i need to explain them, do I?

The disciplines of war are: Archer, Lancer, Gladiator, Marauder and Pugilist.
You're probably going to say: Something unusual at last! Too bad that the sense of déjà vu comes back strongly as soon as we loook at the pictures.
Each of the new disciplines is basically a re-enactment of one of the Final Fantasy XI classes: Archer -> Ranger, Lancer -> Dragoon, Gladiator -> Paladin, Marauder -> Warrior, Pugilist -> Monk.

Now, don't get me wrong, it's perfectly ok to bring back familiar classes and roles. It's probably even better than just experimenting on something improbable and failing, but maybe Square Enix should have avoided touting the armory system as incredibly original and never seen before.

That said, I'm quite sure that things will be more complex, allowing the player to mix skills and classes for a better customization, but In the end i'm more and more convinced that Final Fantasy XIV will abandon the old but reliable class/job system only on the surface, while relying on it (like everyone else does) to create a backbone for the game.

The only thing I'm worried about is something that we already saw in Final Fantasy XI. The wealth of classes and skills available on the same character often forced people to grind endlessly to max the level of as many jobs as possible in order to be flexible and viable. Hopefully Square Enix will find a way to let people that don't want to pursue all the disciplines be viable, making extreme flexibility an option, but not a mandatory chore.

On a side note, we can find some new and quite interesting info about some of the monsters we'll have to fight in the game in the new bestiary section.

While the inclusion of the same classes as the previous game is somewhat disappointing (but not unexpected) in the light of what we heard before, I have to say that I'm still definitely excited about the game. Hopefully a beta invite will be underway soon.

Wednesday, October 7, 2009

Modern Warfare 2 stirs controversy, as expected


Washington DC under siege
Inserito originariamente da Abriael
Two days ago I wrote an article on how Modern Warfare 2 might become the most epic FPS ever released due to the emotional impact of virtually fighting in a Washington DC under attack.

I also warned that that kind of imagery would have probably prompted a few quite challenged individuals to take advantage of it to try and stir controversy, taking the usual jab at the gaming market.

So, who is the first to win the town fool award? Andrew Heining of the Christian Science Monitor.

Heining takes a stab at Modern Warfare 2 by upholding the idea that the siege of Washington in "near-photorealistic detail" might be too much for a "post 9/11 audience"

He even goes as far as describing the problem like this: "the gallant mansion reduced to rubble doesn’t belong to some crazed separatist dictator hellbent on all kinds of nefarious acts. Instead, it’s the White House. The scenes of post-apocalyptic scenes of carnage play out not in some fictional town in eastern Europe, but in Washington D.C. itself."

Yeah, of course. Depicting destruction in Europe, Asia or in the Middle East is perfectly fine, but according to Heining the poor little sensitive American audience isn't ready to see the pixel version of the White House under attack.

So when will they be ready? When videogames will be directly interfaced with our brain to provide full virtual reality?

If any, such imagery has to be seen positively. The possibility of an attack on American soil (or anywhere else) is real. Not only the "American audience", but the worldwide audience needs to be reminded of such reality, and that they need to stand up against those that might make it happen.
9/11 and the subsequent wave of attacks in the UK and Spain were successfully carried out exactly because we felt too safe in our little modern world where wars are something you see only in videogames, movies or in some remote country occasionally shown on the TV news.

Ultimately, though, Modern Warfare 2 is a videogame. No matter how realistic (or photo realistic) it may be. It's fiction. And very possibly extremely good fiction, given the emotional potential of the setting and Infinity Ward's strorytelling track record.
Getting bent like this over the fictional destruction of a pixel version of a city, no matter how much you love and cherish that city, is insane. Period.

You can preorder the game on Amazon.com for PS3 or Xbox 360 or PC (sponsored link).

Tuesday, October 6, 2009

The villains of Valkyria Chronicles 2 revealed


Odrei Gassenarl
Inserito originariamente da Abriael
In the latest update to the Valkyria Chronicles 2 website Sega revealed the main characters of the rebel faction, Gassenarl.

Gilbert Gassenarl: defined "Generalissimo" (Arch-general in spanish or italian), he was an earl in Gallia. He's been exhiled by princess Cordelia and that's probably his reason for starting the rebellion and igniting the new surge of racial hate against the Darksen. He plans to take over the power in Gallia for himself.

Baldren Gassenarl: the eldest son of Gilbert, he's the general that commands the rebel infantry forces. He dreams of a Gallia inhabited only by people of pure Gallian heritage, after the extermination of the Darksen.

Odrei Gassenarl: she's the youngest sister of Gilbert and commander of Gassenarl's intelligence. She was feared during the war against the empire as the "War Maiden of the Steel Horse".
She wears a medallion that seems to be made of Ragnite, but the meaning of that is unknown.

Dinruk Gassenarl: the youngest son of the "Generalissimo", he's in command of Gassenarl's special forces of artificial Valkyria. He always wear a full armor that completely hides his features and grants him an immense destructive power.

For all of them you can see a short introduction movie. Looks like Sega is planning to dig even deeper into the difficult theme of racial hate with the second chapter of the saga, this will probably add a further layer of depth to the story, that seems quite intricate already.
One question remains: will Odrei manage to compete with the absolute charm of Valkyria Chronicles' Selvaria? We can only wait and see.

Monday, October 5, 2009

Modern Warfare 2 might be the most epic FPS ever released


Washington DC under siege
Inserito originariamente da Abriael
It's always difficult to make a first person shooter truly feel epic. It normally has to do with the limited point of view the story has to be seen from and the limited number of "non-target" characters involved. In addition to this FPS developers usually concentrate a lot on gameplay, letting storytelling take a backseat to adrenaline-pumping action.

Call of Duty 4: Modern Warfare was definitely a step in the right direction, with an involving storyline, quite interesting (even if a bit underdeveloped) characters and some deeply emotional moments that definitely had an epic vibe.

Modern Warfare 2 might be able to beat even that. The recently released "infamy" trailer shows Washington DC under siege, surrounded by fire. Even to me, not being American (but having been to Washington several times), just watching the trailer strikes an emotional chord.
I can only imagine, for now, how it'll feel to actually play it.

Normally a desperate defense tends to be more epic than being on the attack, and FPS set in a timeframe akin to ours always show the main character being on the offensive in some remote war-torn areas. While there's still a limited sense of pressure due to the fact that one's virtual embodiment in the game might die (and respawn immediately after), what's missing is the feeling that something more important is at stake. Even having to stop some pretty abstract nuclear attack still leaves people cold. The cold war has ended, and the nightmare of nuclear holocaust is now less vivid in the minds of the young generations.

It seems that Modern Warfare 2 will challenge that feeling of comfort that often makes the conflict feel less epic.
Americans will be fighting on their (virtual) home soil. In the city that's the very symbol of their freedom and democracy. Even non-Americans will probably be affected due to having seen the same places so many times (on TV for instance) in peace time, triggering an inevitable "what if" scenario in their minds, picturing their own home city in those conditions. That's the feeling that many felt when seeing clips of the 9/11 attack.

Of course this is not reality, it's a game, but the area of the brain that generates emotions often doesn't really care that much if what is seen is from the TV News or in a videogames. Emotions are probably less strong, but they're still there, and that's what creates epic moments in a videogame.

I'm quite confident that, due to this, Modern Warfare 2 might really become the most epic first person shooter ever developed. The elements are all there, we will just have to see how they will play out.

Unfortunately, emotions probably won't come without controversy. Some people got bent the wrong way (very wrong way) by seeing similar imagery in a game that was obvious science fiction like Fallout 3. How will they react to seeing Washington ablaze in a setting that's very similar to our own?
Personally, I hope that not many will be that stupid. No matter how you spin it, such a scenario cannot be seen as a lack of respect to the ones that defended the US and their freedom. It most definitely can be seen as upholding terrorism over American soil (even if I'm, sadly, quite sure that someone will manage to spin it that way).
If any, it can strike an emotional chord in the hearts of Americans by telling them: "be careful, terrorism isn't something that can be underestimated. If we do, this is what might happen".

But that aside, I have to tell that I have high hopes for Modern Warfare 2. It might be the first FPS to create a pure, unadulterated epic feeling comparable to what, so far, can be seen only on RPGs (especially JRPGs) and a few other rare cases.

If you share the same feeling, you can preorder the game on Amazon.com for PS3 or Xbox 360 or PC (sponsored link).

Sunday, October 4, 2009

Gundam vs Gundam Next Plus detailed


Gundam vs Gundam Next Plus
Inserito originariamente da Abriael
A few days ago on Famitsu we got the first glimpse of the new PSP Gundam game, Gundam vs Gundam Next Plus, the porting of an adrenaline-pumping arcade fighting game that pitches two teams of two Gundam mobile suits against each other.

As reported by the Japanese portal Game Watch (where you can see quite a few new pictures), a few more details have been revealed about the game: first of all the Japanese release date, that will be on December the 3rd, adding just another potential hit to the humongous number of PSP games that will be released in Japan in the next few months, in the face of the press and the critics, that continue to criticize the PSP Go despite it's obvious beneficial effect on the PSP market.

The most interesting addition over the original arcade game is the "Next plus" mode, that allows the player to use a team of four Gundams to tackle a series of missions, carrying them over during the campaign and acquiring experience that will allow him to customize and improve his mobile suits.
The best part, though, is that this mode will be available even as a cooperative mode, allowing 4 players to connect over the ad hoc network and play the missions together.

Of courser the original 2 vs 2 battle mode has been ported directly from the arcade, allowing up to four players to battle against each other in teams, or a single player to fight against the AI. Victory is determined by the team that manages to deplete the "war potential gauge" of the enemy.

The controls of the Gundams are pretty intuitive but very varied, besides the basic movement several moves and attacks are available:

Jump: a Mobile suit can constantly jump (even in mid-air) by depleting the boost gauge. Once the gauge is depleted the player has to wait for it to recharge.

Sidestep: by tapping the direction button twice one can sidestep to avoid an enemy attack, but like with jumping, the boost gauge will be depleted.

Shield block: by pressing down on the D pad only Mobile suits equipped with a shield will be able to block the incoming attacks with it. Useful because some attacks cannot be evaded in any other ways than by blocking or putting a building between oneself and the attacker.

Boost Dash: tapping the jump button twice the Gundam will dash in any direction. of course it depletes the boost gauge.

NEXT Dash system: similar to the above action, but allows to actually chain another attack after it, if used well can lead to devastating combos.

Shoot: shooting with normal weapons like beam rifles depletes ammunition. When they reach zero the player must reload to be able to shoot again.

Charge shot: it's possible to charge one's ranged weapon by holding the fire button pressed. Of course reaching max charge takes time and might be difficult in the heat of a battle.

Secondary shooting: similar to the normal shooting, but with a secondary weapon, radically different depending on the chosen Mobile Suit. It still depletes ammunition.

Special weapon: each Mobile suit has a special weapon that can be shot by pressing fire and jump at the same time.

Melee: a melee attack that activates when in close range. Can use beam sabers, fists or other melee weapons. By pressing the button multiple times the player can chain longer combos.

Special Melee: pressing the attack button and the jump button at the same time a special melee attack can be performed. It varies depending on the MS, for instance some can't be parried.

Mobile support: each mobile suit can call in supporting units with different effects. Some will apply repairs, some will perform further attacks. It can be used only a limited number of times during each match/mission.

Also, a few more details have been revealed about the fact that gigantic mobile armors will be added as bosses in the Next Plus mode, and the inclusion of some Mobile suits exclusive to the PSP version of the game: the Gundam Wing Zero Custom and the Gundam Nataku from Gundam Wing Endless Waltz, the 00 Gundam and the Ribbons Gundam from Gundam 00 and the Unicon Gundam from the new Gundam UC series.

Saturday, October 3, 2009

The "PS3 hate" press campaign continues


PS3 Slim. No good?
Inserito originariamente da Abriael
Little more than a month ago I wrote about the fact that several "gaming" journalists scrambled at the launch of the PS3 slim to try and downplay it's effect on the market. It was almost as someone directed them to try and sway the public opinion in order to counter Sony's efforts to regain a wider market share.

Now, more than one month later, it's pretty clear that the PS3 slim's effect on the market (and the effect of all the big games that are gonna be published in the coming few months) has been pretty radical, and that such evidently biased articles didn't have much of an effect to stop Sony's quick freeclimb out of the hole.

With their efforts being so useless, one would expect that the anti-ps3 journalist clique would have stopped, given that that it's not exactly smart to jeopardize one's credibility in order to try and torpedo a ship that won't sink, but is instead speeding full steam ahead.

Well, too bad. They didn't stop. Just a few days ago the internet was fed some controversial sony ads from Chile (funny how some people go all the way to countries like Chile to fish some anti-Sony news), portraying Nazi blood transfusions and similar "not so politically correct" themes. The press dived on them like a bunch of vultures, with "journalists" like Matt Furtado of the Examiner slapping in our faces fighting titles like "New Sony ads are creepy and distasteful".

This of course, only to see their credibility sink even lower by having to write that the big news they found were indeed fake, as Sony never authorized those ads that were just a promo concept by a Chilean advertising company.

As I said, anyone capable of a bit of logic would think that this campaign should stop to avoid those journalists inflicting more self-damage to their own reputation.

Quite the contrary. Looks like the army is still recruiting, and since generalist journalists don't seem to have enough of an impact, it's time to try and get some actual specialized gaming journalists into the ranks, may it be that their closer contact with gamers could actually make them more effective?

We're already quite used to see the regular Sony-bashing by Microsoft-friendly sites like Kotaku or Destructoid. What we didn't see much, before, was some mindless PS3 hate from IGN, that always had a pretty solid reputation as a neutral site.

Unfortunately they just had to shatter such a reputation with this editorial, published two days ago by the likes of Rus McLaughlin.

Since it's Saturday, and on Saturday gaming news are slow, let's take our time and dismantle the article piece by piece. After all, it's so pathetically biased that showing the real extent of such bias is almost fun.

Of course Mr. McLaughlin begins with the usual plea on how much he loves the PS3, and how he criticizes just because he cares. That's the typical lines we read from biased journalists trying hard to persuade us that they are indeed neutral and, as such, credible. An attempt that normally falls horribly short while reading the rest of the article. That's exactly what happens in this case.

But let's not speed ahead and go on orderly. I'll quote what the poor sod writes in italics, and then I'll comment it:

"For starters, Sony's gotten way too comfortable being the catch-up console. Seriously, they've taken ownership of last place and made it their own"

Given Sony's recent marketing efforts, the strong line-up of incoming of AAA titles, and the fact that such efforts are actually allowing them to catch up, I'd say that they don't feel comfortable at all in their position, and that they're doing quite a lot, and successfully, to address the situation. Strike one.

"blithely copying trends set by others... but not right away. Oh no, they hold off a while before jumping on a bandwagon that's already halfway to the next town. Trophies, Sony's answer to the Xbox 360's brilliant Achievements system , showed up nearly three years too late and weren't made mandatory until 2009."

Welcome to the world of game development, where nothing stays exclusive for long, and where good ideas are often going to appear in competing products sooner or later. It's not like the first time that Sony copies something from someone (just look at all the concepts from the Super Nes that were implemented in the PS1), or that someone else copies Sony. Do you really think, my dear Rus, that Microsoft didn't learn and copy a lot of concepts from the PS2 when creating the Xbox or the Xbox 360? Think again.
Strike two.

"Their newly unveiled motion controller doesn't have an official name or a final design nearly three years post-Wiimote. "

Actually, McLaughlin seems to have forgot that Sony has been studying motion control for years. I shouldn't need to remind him that the first controller including motion sensing released this generation, got on the Japanese shelves on November the 11th, 2006, eight days before the launch of the Wii. You got it, it's the PS3 Sixaxis.
While he gets bent of absolutely trivial details like naming and exterior design (that are probably handed by completely different people than the technology), it's quite obvious that the PS3 wand is in a very advanced state of development. Advanced enough to be applied to games (as shown at the Tokyo Game Show) and to be released soon.
That kind of technology isn't developed in six month or a year. Even a kid would understand that Sony continued evolving their own motion sensing technology since the release of the Sixaxis independently from the Wii and starting quite a lot before it's success.

With the fact that it's largely based on the Playstation Eye, and is paired with features like face and voice recognition, it's pretty easy to see that the PS3 wand (just as much as Microsoft's Natal) has very little in common with the Wiimote. It's an entirely different technology based on the evolution of Sony's camera, that has been under development since well into the previous generation.

Strike three. But I'll be lenient. I'll amend to the rule of the "three strikes and you're out", and I'll continue to ridicule the poor McLaughlin 'till the very end of his misguided article. Am I not merciful?

"Instead of wasting time sponsoring the Me Too! console, Sony needs to cowboy up and lead again. Drop motion control (whoops, too late for that). Nobody on the PS3 cares, and nobody with a Wii will buy in. It only invites cheap ports from the Wii shovelware pile. Concentrate on meeting the potential of the technology already in place"

So now Sony should scrap a technology that they've been developing for years because Mclaughlin thinks that "nobody" will care.
Is that so? Looks like a lot of developers are looking into supporting Sony's wand and Microsoft's Natal. Capcom has already announced a wand-supporting director cut edition of Resident Evil 5. While I'm personally not a firm supporter of waggle and motion control, even I can see the potential of it for many core games, like shooters, that would finally stop suffering for the lack of a mouse.
Sony's technology seems to be extremely precise and intuitive, featuring a lot of nuances that the Wiimote doesn't have, but even more than that, it'll feature the most important element that the Wii lacks, and that's core games and HD resolution.
Sony's motion control and Microsoft's Natal have a place for a lot of gamers exactly because of the "Wii shovelware pile". Many gamers would like that kind of technology applied to a true core-oriented software library, and Sony is doing exactly that. Telling that no one will care is a serious statement of ignorance on the state of the market.
Strike four.

"For starters? This is supposed to be the graphics powerhouse that delivers imagery no other gaming platform can, but as-is, you can count the number of games that look better on the PS3 than the 360 on your thumbs. Some look worse. Most developers build for the Xbox because it's easier, then tear off a quick port to the PlayStation, so you know where the love is going. Sony's first move should be to add PS3-worthy graphics requirements to the PlayStation Technical Certification Requirements (the guide for publication approval) and make some show of enforcing it. If they're going to be treated like a chore, get mileage out of it. "

Great idea, goon. So Sony should make things worse for the developers that produce games for the PS3, with the effect of turning some multiplatform games into Xbox 360 exclusives. There aren't only multiple console owners like me and you out there, and fanboys that will cry if a game on their console of choice runs with 1 fps less than on the competing one. There are a lot of gamers that own only a PS3, and I'm pretty sure that they're quite happy to be able to have a wider software library, even if a small part of them runs slightly better on a console they don't have. Let's not even go that for any game that runs better on 360 there's another that runs better on PS3, because of course that would be a moot point.
It's laughable to think that Sony would be better off handing out free exclusives to their competitor than letting some fanboys rage over minimal differences.

Instead of making things worse for developers by placing laughable rules that no one would uphold, Sony is doing the right thing by sending representatives of their most expert studios like Naughty Dog to support those independent developers and share they knowledge and technology so that more games can properly utilize the full power of the console.
Strike five.

"Next, let's do something to stop all the top exclusives from walking out the door. It's almost a running joke now, guessing which former Sony showcase will announce their defection at Microsoft's E3 press conference. There are only two developers left who consistently produce A-level games exclusively for the PS3 at a reliable clip: Naughty Dog and Insomniac. If Insomniac and the lead talent at Sony-owned Naughty Dog jumps, the PlayStation 3 takes a giant step towards becoming nothing more than an expensive Blu-ray player. "

Oh really now? Despite Mr. McLaughlin's blatant ignorance, Naughty Dog isn't the only game development studio owned by Sony, so even if someone they don't literally own could decide to go multiplatform, Sony would still have (besides the already mentioned Naughty Dog) Polyphony Digital, Evolution Studios, Guerrilla Games, Team ICO, Sony bend, Sony Online Entertainment, Zipper Interactive, BigBig Studios and all the internal SCE studios like Japan Studio, Liverpool Studio, Cambridge Studio, London Studio and Santa Monica Studio (God of War III anyone?).
Not so shabby for an "Expensive Blu-ray player", is it?

Now let's give a look to the second party studios that McLaughlin seems to think so weakly linked to Sony that they could move to multiplatform on a whim: We have twenty studios, featuring big names like Media Molecule, From Software, Sucker Punch Media. Vision or Insomniac. Even considering the possibility of Microsoft persuading a couple of those twenty to go multiplatform or even move on the other side, Sony would still have a number of owned studios and second party partners much superior to the competitor, that at the moment has only 7 internal first party studios and 10 external partners. We're talking about a current proportion of 2 to 1 in favor of Sony. Again, an "Expensive Blu-Ray player"? Yeah, sure. Given simple math, it's not surprising that the upcoming PS3 software line-up is so much stronger than the 360's.

But then, is that link between Sony and those twenty second party studios really so weak that Microsoft could easily break it? Maybe in McLaughlin's fantasy world.
Most of those studios are used to working on the PS3 hardware, and their expertise is becoming stronger by the day thanks to constant support from Sony. Why would they give that all up and start from scratch abandoning the console that, at the moment, shows the strongest rate of growth? But even more than that, while those studios aren't owned by Sony, most of their IPs are indeed Sony's property. A studio that decided to move out of Sony's sphere of influence would have to leave their most successful IPs behind (and Sony could just give them to another studio to develop), I seriously doubt that many developers in their right mind would easily do that, given that the IPs are more known to the general public than the studios themselves. Rebuilding one's popularity using only new IPs is as easy as rebranding, which normally means not easy at all.

Strike Six. And this is indeed quite a big strike, because it shows an unsightly degree of ignorance about the gaming market, and while a generalist Journalist can more or less get away with such displays of clueless-ness, a gaming journalist doesn't have that luxury.

Let's not even get on the useless rant about how the price cuts should have come earlier. In an ideal world that'd be true, but we aren't in an ideal world and Sony is a business. While their competition slapped on the shelves hardware made of tinfoil and paper that breaks in humongous percentages, the PS3 has always been a pretty reliable machine, made with quality hardware that doesn't melt down often. Quality standards and technology have a price and I (and many other gamers) very much prefer a console that costs a little more (but offer MUCH more bang for the buck) but at the very least won't implode if I push the power button the wrong way.
Sony had the same problem with the PS2 and learned from it, lowering the prices as soon as they could afford doing it while keeping a sustainable degree of quality and without cutting technology. The result is that only three year into this generation (it's funny how some journalists often write like the generation was already about to end) the PS3 not only offers the best bang for the buck, like it always did, but also has the same affordable price as it's most direct competitor.

Strike seven, but let's move on:

"The "Everything Box" can't even count on Blu-ray money anymore, since brand-name Blu-ray players retail under $200 nowadays"

Yeah, too bad that those blu-ray players offer ONLY blu-ray playback, it's pretty obvious that everyone that wants Blu-ray, gaming, and everything else the Playstation offer is going to buy a PS3, not a stand-alone player, so yes, the PS3 can still count on Blu-ray money hands down.

Strike eight.

McLaughlin then moves on bashing the lack of backwards compatibility (I'm not quoting everything because it's becoming tedious, and it's really not worth to consume space with those nonsensical rants), and rants on how that would be an evil ploy to juice humongous amounts of money out of the poor little gamer victims with their PS3 editions of PS2 games, as he says "some of that will be at the expense of You, The Gamer. "
Excuse me? If one already owns God of War 1 and 2 (or other games that will be re-published for the PS3), chances are (unless they bought them to use the DVDs as flying discs or expensive but original coasters) that he already owns a PS2. As such, he does not need backwards compatibility.
If one doesn't own the games and a PS2, he can buy the revamped game and enjoy better graphics on the PS3 (probably better than what he would have had with the software up scaling offered by backwards compatibility on the old PS3 models) and a few little treats like trophies, And that, for 37 dollars, doesn't really cost, to the gamer that doesn't own them already, much more than buying the two games for the PS2.
So how is Sony re-publishing games "at the expense of the gamer"? No one forces gamers that already have them to buy the new edition (with all the games coming out in the next few months it'd simply be foolish), and the ones that don't, have everything to gain and absolutely nothing to loose from the offer. But McLaughlin has to slap in our faces pathetically emotional lines like "Sony thanks you for your $40 donation to subsidize the Slim".
If I have the product, i give Sony nothing. If i don't have it, I get to enjoy it for the same price. How in the world is that a "donation"?

Strike Nine.

Of course could our friendly neighborhood journalist fail at jumping on the bandwagon of the PSP Go Criticism? Of course not, as he drools:

"You can plainly see Sony latching onto the concept of medialess content with the PSPgo, because there's nothing else about the Go that suggests it's a good idea."

Well, looks like he's quite blind, or maybe just ignorant. As I already said in previous articles, so many developers have scrambled to develop new games in time for the release of the Go or shortly after that the now the PSP software line-up for the upcoming months is absolutely bloated and trumps that of the Nintendo DS so radically that it isn't even a fair competition.
The biggest disadvantage the PSP had compared to the DS has always been that it's software library wasn't as rich. The release of the PSP Go erased that disadvantage in one strike and turned the tables around leaving Nintendo's handheld to eat the dust software-wise. I'd say that's q quite a big element suggesting that the PSP Go is a good idea.
Price isn't even a factor, since Sony isn't stopping to support the cheap (and UMD-loaded) PS-3000 solution. Want a luxury item that'll fit in a small pocket and that won't force you to carry your discs around? Great, you can buy the PSP Go. You don't care that much about size and have enough room for discs? Awesome, you can buy the 3000. Anyone that has even the slightest knowledge of marketing knows that providing different options is one of the best ways to appeal to a wider market share.

Strike ten.

Finally, McLaughlin falls into the most pathetic and laughable banter as he blurts:
"So here's a last piece of advice for Sony... wait. Give it two years, five years, whatever. Gain a little ground if possible. Don't lose any. Wait until that 250GB Slim is standard issue, and high-speed internet's a little more uniform in North America, and then dump Blu-ray hard."

Lol... seriously LOL! Retailers are already moping and boycotting because the PSP Go cuts them off the sales chain, robbing them of part of their share, and McLaughlin would encourage Sony to shoot themselves in the foot by blatantly and arbitrarily go to every retailer in the world and punching them in the face? How can he be serious? There's an important reason why physical discs will never die, and that goes beyond the fact that most dedicated gamers are also collectors that want their discs in full display, or that the global status of internet lines won't be in any shape to support the widespread download of 50 Gb games anytime soon.
Until someone invents a teleporting technology, you won't be able to download a console. Sony, Microsoft or anyone else will still have to count on the retailers to sell their machines. Why would the retailers carry a brand if such brand doesn't give them any share of the profits (and the bulk of the retailers profit is on games, not on the consoles)? Of course they wouldn't. So McLaughlin is effectively asking Sony to say bye bye to retailer support and have their consoles sold only on generalist electronics stores. Good way to say bye bye to their gaming market.
To put it down simply, it's utterly laughable.

The Blu-Ray/Hard Disk combo is now starting to show it's potential, as bigger games like Gran Turismo 5 or Uncharted are starting to be published. Multiple disks simply don't cut it, as they force developers to split the game in "chunks" and limit their development options, by avoiding the story to go back to already visited places (or forcing the gamer to swap disks an humongous amount of times, like in Star Ocean 4, putting more strain on the disks themselves and on the drive), implementing unsightly placebos like Forza Motorsport's infamous "blob cars" and so forth. As Naughty Dog clearly states that games like Uncharted 2 couldn't be developed without the Blu-Ray (and no one else proved them wrong yet, given the unprecedented quality of their game), should Sony drop the advantage their format gives them against the competition because McLaughlin asks? Please...

So, here we are, eleven strikes in two pages. Quite an accomplishment, isn't it? Maybe Microsoft will award McLaughlin with a special achievement for this.

What's sad is that McLaughlin isn't alone on this crusade, as more and more gaming journalists are starting to spout that kind of nonsense. While it's unsurprising to see it from non-gaming journalists, given that they are, by definition, less knowledgeable about the market, and that they just need to fill up some space for their publishers to be happy, it's quite surprising to see it coming from IGN and similar portals.
Gaming-related sites can ill-afford seeing their credibility jeopardized by trashy articles like McLaughlin's, so this means that there has to be a reason for them to feed that kind of misinformation.

Unfortunately, tactics like spreading FUD (Fear, Uncertainity and Doubt) are very much established in many markets, it's not unlikely that, given the violent competition of this generation, they are becoming widespread in the gaming market as well.
Microsoft has become more and more prone to the temptation of trying to bash the competition instead of upholding their own quality to try and gain an edge. Dan Greenwalt's outings against Polyphony Digital are quite a clear example of that. A Microsoft employee has even been recently busted posing as an anonymous user of the forum NeoGaf (a community that's well known for setting quite a few gaming trend, and as such a real gold mine for guerrilla marketers trying to spread some FUD or anonymously badmouth competitors) to violently criticize Gran Turismo 5 and publicize Microsoft's competing product.

In the light of those facts, I honestly don't see using "friendly" gaming journalists to spread FUD as a tactic that would be beyond Microsoft. Is that the reason behind the large number of "PS3 Hate" articles we've seen lately? is it even acceptable given the conditions of the market?
Your mileage may vary. As usual, everyone will see the facts and forge his own opinion.